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running map frpm console
Posted: Sun Dec 04, 2005 9:01 pm
by dilithium
Hi people,
Sorry for the lame question but, I can't seem to run a CTF map from the console (tilde key).
Typing: -
map mapname
does, indeed, start my map but, in FFA mode.
I can start the map from the normal way of picking
Single/Multiplayer

CTF

mapname etc.
Incidentally, is there a limit that Quake 3 can display in the map selection-screen and what is it?
Thank you kindly,
Neil
Posted: Sun Dec 04, 2005 9:56 pm
by ^misantropia^
/g_gametype 4
/map q3ctf2
Re: running map frpm console
Posted: Sun Dec 04, 2005 10:01 pm
by ^misantropia^
dilithium wrote:Incidentally, is there a limit that Quake 3 can display in the map selection-screen and what is it?
64.
Posted: Sun Dec 04, 2005 10:32 pm
by dilithium
Excellent. That worked a treat.
As for the map limit. That would be why my map doesn't appear unless I remove most of the maps.
Thank you very much, misantropia
Neil
Posted: Sun Dec 04, 2005 11:03 pm
by +JuggerNaut+
dilithium wrote:Excellent. That worked a treat.
As for the map limit. That would be why my map doesn't appear unless I remove most of the maps.
Thank you very much, misantropia
Neil
this might be just what you're looking for Neil
http://www.planetquake.com/signosoft/ht ... pman.shtml
Posted: Sun Dec 04, 2005 11:24 pm
by dilithium
Thanks +Juggernaut+,
I had a quick scan of the page. I shall download it and have a look at that.
Regards,
Neil
Posted: Mon Dec 05, 2005 9:43 am
by ^misantropia^
A better in-game map browser:
UI Enhanced
Posted: Mon Dec 05, 2005 10:17 am
by +JuggerNaut+
nice!!
Posted: Mon Dec 05, 2005 10:36 am
by dilithium
Is the limit still 64 in the Enhanced GUI, too?
Neil
Posted: Mon Dec 05, 2005 11:37 am
by ^misantropia^
Yes. If you want, I could compile a custom version with support for up to x maps (fill in a value for x).
Posted: Mon Dec 05, 2005 1:10 pm
by Fjoggs
Threewave hud? o.O
Posted: Mon Dec 05, 2005 2:50 pm
by Foo
^misantropia^ wrote:Yes. If you want, I could compile a custom version with support for up to x maps (fill in a value for x).
Isn't it possible to code a menu that doesn't have a limit? I realise the problem is probably keeping all the lvlshots etc in memory but isn't it possible to scan for the maps then just hold the names/pk3 locations in an array, then call up the lvlshots etc when the player moves between screens?
Posted: Mon Dec 05, 2005 4:57 pm
by +JuggerNaut+
^misantropia^ wrote:Yes. If you want,
oh. then by default it's NOT better.
Posted: Mon Dec 05, 2005 5:51 pm
by dilithium
Don't change anything on my behalf. The server runs a map list anyway. I'll just add my map to the list.
Thanks for all the advice, though. Most appreciated.
Regards,
Neil