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running map frpm console

Posted: Sun Dec 04, 2005 9:01 pm
by dilithium
Hi people,

Sorry for the lame question but, I can't seem to run a CTF map from the console (tilde key).

Typing: -

map mapname

does, indeed, start my map but, in FFA mode.

I can start the map from the normal way of picking

Single/Multiplayer -> CTF -> mapname etc.

Incidentally, is there a limit that Quake 3 can display in the map selection-screen and what is it?

Thank you kindly,

Neil

Posted: Sun Dec 04, 2005 9:56 pm
by ^misantropia^
/g_gametype 4
/map q3ctf2

Re: running map frpm console

Posted: Sun Dec 04, 2005 10:01 pm
by ^misantropia^
dilithium wrote:Incidentally, is there a limit that Quake 3 can display in the map selection-screen and what is it?
64.

Posted: Sun Dec 04, 2005 10:32 pm
by dilithium
Excellent. That worked a treat.

As for the map limit. That would be why my map doesn't appear unless I remove most of the maps.

Thank you very much, misantropia :)

Neil

Posted: Sun Dec 04, 2005 11:03 pm
by +JuggerNaut+
dilithium wrote:Excellent. That worked a treat.

As for the map limit. That would be why my map doesn't appear unless I remove most of the maps.

Thank you very much, misantropia :)

Neil
this might be just what you're looking for Neil

http://www.planetquake.com/signosoft/ht ... pman.shtml

Posted: Sun Dec 04, 2005 11:24 pm
by dilithium
Thanks +Juggernaut+,

I had a quick scan of the page. I shall download it and have a look at that.

Regards,

Neil

Posted: Mon Dec 05, 2005 9:43 am
by ^misantropia^
A better in-game map browser: UI Enhanced

Posted: Mon Dec 05, 2005 10:17 am
by +JuggerNaut+
nice!!

Posted: Mon Dec 05, 2005 10:36 am
by dilithium
Is the limit still 64 in the Enhanced GUI, too?

Neil

Posted: Mon Dec 05, 2005 11:37 am
by ^misantropia^
Yes. If you want, I could compile a custom version with support for up to x maps (fill in a value for x).

Posted: Mon Dec 05, 2005 1:10 pm
by Fjoggs
Threewave hud? o.O

Posted: Mon Dec 05, 2005 2:50 pm
by Foo
^misantropia^ wrote:Yes. If you want, I could compile a custom version with support for up to x maps (fill in a value for x).
Isn't it possible to code a menu that doesn't have a limit? I realise the problem is probably keeping all the lvlshots etc in memory but isn't it possible to scan for the maps then just hold the names/pk3 locations in an array, then call up the lvlshots etc when the player moves between screens?

Posted: Mon Dec 05, 2005 4:57 pm
by +JuggerNaut+
^misantropia^ wrote:Yes. If you want,
oh. then by default it's NOT better.

Posted: Mon Dec 05, 2005 5:51 pm
by dilithium
Don't change anything on my behalf. The server runs a map list anyway. I'll just add my map to the list.

Thanks for all the advice, though. Most appreciated.

Regards,

Neil