regional audio
Posted: Mon Dec 05, 2005 9:42 am
Good morning people,
I have managed to set up a CRUSHER with a time-delay. The button plays and "activated" wav file to only the player hitting the button. It also plays a, "find cover" wav file at the same time but, to the whole map.
I only want this second audio piece to be heard in the vacinity of the crusher, if possible.
I have heard maps that play audio (and seemingly get louder) as you approach certain areas but, are they just TRIGGERed for that person?
I was hoping there's some kind of fall-off that works in a similar way to the lights.
Thanks very much,
Neil
I have managed to set up a CRUSHER with a time-delay. The button plays and "activated" wav file to only the player hitting the button. It also plays a, "find cover" wav file at the same time but, to the whole map.
I only want this second audio piece to be heard in the vacinity of the crusher, if possible.
I have heard maps that play audio (and seemingly get louder) as you approach certain areas but, are they just TRIGGERed for that person?
I was hoping there's some kind of fall-off that works in a similar way to the lights.
Thanks very much,
Neil