Page 1 of 1

(Q4) Rotating objects not being lit correctly?

Posted: Wed Dec 07, 2005 9:23 am
by o'dium
Has anybody else noticed that objects that are rotating in the world do not update their lighting in realtime?

I have a rotating cog, half of which is above in the light and the other half of which is below, in the dark. However while rotating, it ignores lighting spins almost as if i've painted the shadow on myself (so it will be lit up in the dark area, but dark in the upper area). Obviously this rotates around, so i have a black stripe rotating around my cog, because half of its in the ground?

Anybody know what I mean, and know if theres a work around?

TIA.

Posted: Wed Dec 07, 2005 5:52 pm
by Kat
Is it a brush, patch or model?

Posted: Wed Dec 07, 2005 6:39 pm
by o'dium
Model.

Posted: Wed Dec 07, 2005 7:05 pm
by Shallow
I just set up a test map with three different func_rotatings using models/mapobjects/strogg/stroyent/gear/gear.lwo, each in different lighting situations, and couldn't reproduce this at all. I think we need more info on precisely how your stuff is set up.

Posted: Wed Dec 07, 2005 8:22 pm
by rgoer
did you make your model inline for some reason?