(Q4) Rotating objects not being lit correctly?
Posted: Wed Dec 07, 2005 9:23 am
Has anybody else noticed that objects that are rotating in the world do not update their lighting in realtime?
I have a rotating cog, half of which is above in the light and the other half of which is below, in the dark. However while rotating, it ignores lighting spins almost as if i've painted the shadow on myself (so it will be lit up in the dark area, but dark in the upper area). Obviously this rotates around, so i have a black stripe rotating around my cog, because half of its in the ground?
Anybody know what I mean, and know if theres a work around?
TIA.
I have a rotating cog, half of which is above in the light and the other half of which is below, in the dark. However while rotating, it ignores lighting spins almost as if i've painted the shadow on myself (so it will be lit up in the dark area, but dark in the upper area). Obviously this rotates around, so i have a black stripe rotating around my cog, because half of its in the ground?
Anybody know what I mean, and know if theres a work around?
TIA.