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Can you make a door in a curved wall?

Posted: Wed Dec 07, 2005 4:47 pm
by J's99Zrated
I am trying to make a door in a curved wall for a map I am creating. I can not figure out how to get the doorway to be flush with the wall. Any examples, pics, links, or help to get me on the right track would be wonderful. Also I am new to map making in general, so sorry if my question is a dumb one. Thanks in advance -J.

Posted: Wed Dec 07, 2005 4:55 pm
by obsidian
Welcome to LEM!

How are you constructing the curved wall? Are you using brushes, or patchmeshes?

If you're using brushes, use the clipper tool (never CSG_Subtract... evil!) and clip the curved brushes to make a hole for the door.

With patchmeshes, you cannot cut a hole in the middle of a patch. You have to construct the wall out of multiple patches to make a doorway, or some other trickery.

What do you mean getting the doorway to be flush with the wall? Do you have a door model that you want to align with the brushes/patches?

Can you post a screenshot describing the problem?

Posted: Wed Dec 07, 2005 8:29 pm
by Plan B
If you're new to mapping, don't start out with this kind of shit.

Punching holes into patches like this is a great pain in the ass and noone is going to congratulate you for pulling it off, anyway.

Just focus on producing a nice, playable, map and don't get hung up on novelties.

Posted: Wed Dec 07, 2005 10:16 pm
by corsair
I disagree - make as many "shit" .maps as posible, with elements as queer as you can make them, fool around - seek posibilities, fix their problems, expand your ammount of posibilities - and simultaniously, make a playable map that does first of all feel very clean to you, and secondly - only add complicated bits if you succeeded in any of the "shit" test .maps

the best progress comes from combining chaos and order ;]

Posted: Wed Dec 07, 2005 10:27 pm
by seremtan
if the door has a func_door actually in it, the doorway will have to line up with the grid anyway for the door to go side to side (you could have it go up or down i guess)