new Q4 map - beta 1
Posted: Tue Dec 13, 2005 4:37 am
I've been working on this (as yet untitled) Q4 map off and on for a loooong time, and decided it was about time to finish it up. It's a medium-to-small FFA map, and can also be played Tourney or TeamDM if you're into that sort of thing.
I'm too much of a lazy bastard tonight to mess with a def file, so if you're unsure how to load it, unzip the pk4 to your baseq4, start up the game, pull down the console, and enter these things:
si_pure 0
si_map mp/pjw4dm1
net_lanserver 1 (keep people from trying to connect)
net_allowcheats 1 (allows you to noclip, etc.)
spawnserver
Screenies:



Download: (yep, it's fileplanet, sorry...)
http://www.fileplanet.com/dl.aspx?/plan ... jw4dm1.zip
Stuff still to do:
-botclipping
-stair clipping
-pickup rearranging/changing, depending upon feedback
-possibly reworking the corner between the basement and LG, since drawcalls/vis there suck a fairly large-ish chunk of ass
(P.S. Why doesn't the BBCode link work anymore? I can't remember how to embed links and don't feel like figuring it out...)
I'm too much of a lazy bastard tonight to mess with a def file, so if you're unsure how to load it, unzip the pk4 to your baseq4, start up the game, pull down the console, and enter these things:
si_pure 0
si_map mp/pjw4dm1
net_lanserver 1 (keep people from trying to connect)
net_allowcheats 1 (allows you to noclip, etc.)
spawnserver
Screenies:



Download: (yep, it's fileplanet, sorry...)
http://www.fileplanet.com/dl.aspx?/plan ... jw4dm1.zip
Stuff still to do:
-botclipping
-stair clipping
-pickup rearranging/changing, depending upon feedback
-possibly reworking the corner between the basement and LG, since drawcalls/vis there suck a fairly large-ish chunk of ass
(P.S. Why doesn't the BBCode link work anymore? I can't remember how to embed links and don't feel like figuring it out...)