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Penetration- Final

Posted: Wed Dec 21, 2005 10:06 pm
by [TymoN]
Thanks everyone who has given me feedback.
I did not want to make another small and fast map, I wanted to make something new and different.
Clean layout and visual are very cool ;)
PENETRATION-FINAL

Posted: Wed Dec 21, 2005 10:52 pm
by D'Artagnan
Great map, it looks like a CPMA map (cpm1a)...the only thing i could think of is, a little bit dark and there is no shotgun....you should get rid of the grenade for shotgun...

Posted: Thu Dec 22, 2005 12:51 am
by Subzero

Posted: Thu Dec 22, 2005 2:00 am
by Oeloe
The map really feels nice and tight now. :) I really hope to find some place to play this soon. I'm also curious to see if the competitive scene is going to pick this map up.

Posted: Thu Dec 22, 2005 3:29 am
by Mogul
Post the final at the CPL forums TymoN.

Posted: Thu Dec 22, 2005 7:38 am
by [TymoN]
Thx.
ok Mogul.

Posted: Mon Dec 26, 2005 10:51 pm
by GODLIKE
This map runs really well.. the clipping is good, player movement is clean..

But I gotta say? With the amount of work that you've obviously put into this map? It's really not cool that you have that many misanligned textures. Learn to use the "texture fit" tool, honestly. Textures have seams and edges for a reason.

.. It's really, really close to being a great map. Finish it.