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Ingame troubleshooting

Posted: Wed Dec 28, 2005 7:13 pm
by Survivor
In my history of making maps I never cared too much about performance of the map. I never used the ingame commands like show tris and such. If someone here could please explain all the commands they use ingame when troubleshooting maps I would be very thankful. It's always good to learn more :icon30:

Posted: Wed Dec 28, 2005 7:50 pm
by Foo
Q3 or 4?

Posted: Wed Dec 28, 2005 7:54 pm
by Survivor
Q3, sorry for that.

Posted: Wed Dec 28, 2005 7:57 pm
by Foo
\devmap
\r_speeds 1
\r_showtris 1
\r_clear
\noclip

r_clear clears the graphics frame buffer every frame so you don't get the crazy HOM warping effect when you noclip outside your level. It also shows up holes in the level as clear as day.

r_speeds gives numerical output of how many triangles are being drawn at any point, as well as some other gubbins.

r_showtris... you'll see for yourself.

There are some more commands useful for bots but I dont know em.

Posted: Wed Dec 28, 2005 7:59 pm
by SonicClang
Well, hopefully if you've got a hole in your level the pointfile will show you where it is... but nevertheless the r_clear command is very usefull.

Posted: Wed Dec 28, 2005 11:28 pm
by Survivor
hmm, i'll try them out at my next mapping attempt to see how they react.