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Enlargement?
Posted: Thu Dec 29, 2005 2:15 pm
by primaltheory
No this is not a viagra ad!
So I made this map, and it has an ok layout and everything, (untextured as of now just brushed out nice), but its wayy too small, is there a way to take all the brushes and make them bigger by like 500%? (by like stretching them or somthing?) i've been trying but have had no luck.
Posted: Thu Dec 29, 2005 2:25 pm
by Grudge
I think you'd pretty much have to resize every brush separately by hand. Just selecting all of them and stretching them at once may cause some unpredictable results.
Posted: Thu Dec 29, 2005 2:32 pm
by corsair
Place a huge brush that covers every existant brush in its volume, press on the button "select inside" (or go to "selection > select > select inside")
Then use "selection > scale... " , and eplace all ones with fives, and you'll have it 500% enlarged. Without viagra!
Posted: Thu Dec 29, 2005 2:32 pm
by primaltheory
Ok, this works, but I have a leak, and it starts ouside the level and ends outside the level...no idea how to fix it!

Posted: Thu Dec 29, 2005 3:54 pm
by Geit
primaltheory wrote:Ok, this works, but I have a leak, and it starts ouside the level and ends outside the level...no idea how to fix it!

The leak 'line' always starts at an entity so there may be an entity outside of your hull.
Posted: Thu Dec 29, 2005 3:59 pm
by primaltheory
this is creepy, the only entities besides the brushes (and it doesnt start at that) are the 2 lights and the spawn, and those are inside?!?
Posted: Thu Dec 29, 2005 5:37 pm
by pjw
Are you sure you don't have anything hidden/filtered? (Menu-->View-->Show)
When you scaled the brushwork did you have entities selected too? If so, that might have done something weird with their origins. Just for a test, try deleting the entities and re-adding your spawn and see if that fixes it.
Posted: Thu Dec 29, 2005 5:39 pm
by primaltheory
Ok, I gave up on this map as I didn't like the layout, it was the stretched entites though, look at my skybox thread i'm having some issues there!
Posted: Thu Dec 29, 2005 6:59 pm
by SonicClang
Week!! You have to learn to troubleshoot problems like this.

You can't give up so easily. It's ALWAYS fixable.
Posted: Thu Dec 29, 2005 7:02 pm
by primaltheory
isn't it weak? Well it's fixed now but I don't like the layout of this map...
Posted: Thu Dec 29, 2005 7:46 pm
by seremtan
if you made your map at 20% of the size it should have been you'd be better off learning about map scale first
Posted: Thu Dec 29, 2005 11:37 pm
by primaltheory
I wasn't used to the scale...