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Any one here map with BUILD?

Posted: Thu Dec 29, 2005 4:01 pm
by I cant spell u
If so, whats a good guide to build mapping?

Posted: Thu Dec 29, 2005 4:06 pm
by Geit
you mean build, for the duke nukem 3D engine? :icon26:

Posted: Thu Dec 29, 2005 4:25 pm
by CheapAlert
he'll then ask to torture you for making an unfunny thisstrife guest strip

Posted: Thu Dec 29, 2005 5:12 pm
by I cant spell u
Yeah the engine Duke3d used.

Hey, I like those strife strips stop bashing them.

Posted: Thu Dec 29, 2005 8:20 pm
by Geit
I cant spell u wrote:Yeah the engine Duke3d used.
I think I might still have the original mapfaq for duke3d somewhere around here, I'll try and dig it up for you.

Posted: Thu Dec 29, 2005 8:27 pm
by Geit
http://goat.gamepoint.net/files/misc/MAPFAQ03.zip
There you go, this guide used to fulfill my every BUILD-mapping need. It should be virtually the same for other BUILD-engine games like blood or shadow warrior.
But why would you want to map for BUILD anyway? ;)

Edit: :)

Posted: Thu Dec 29, 2005 11:49 pm
by primaltheory
you don't need the url tag, it parses automatically

Posted: Fri Dec 30, 2005 2:39 pm
by I cant spell u
Heh, I've never mapped before so I should start with something simple like BUILD.

Posted: Fri Dec 30, 2005 2:59 pm
by Geit
I cant spell u wrote:Heh, I've never mapped before so I should start with something simple like BUILD.
Well, build isn't really that simple actually and besides, the technology used for build is way different from current technology.

Posted: Fri Dec 30, 2005 3:01 pm
by Lukin
I cant spell u wrote:Heh, I've never mapped before so I should start with something simple like BUILD.
Start with simple maps for current engines.

Posted: Fri Dec 30, 2005 3:10 pm
by Hipshot
I cant spell u wrote:Heh, I've never mapped before so I should start with something simple like BUILD.
It would be easier for you to start with, Q3, HL(1), Q2... games like that.

Posted: Fri Dec 30, 2005 3:37 pm
by CheapAlert
start mapping for q1

once you learn how to map q1, you've learned how to map for them all

Posted: Fri Dec 30, 2005 3:40 pm
by Foo
I cant spell u wrote:Heh, I've never mapped before so I should start with something simple like BUILD.
Pointless. Build's mapping system wasn't simple, it was just different.

Even the original doom's mapping system wasn't simple - the tools are comparitively clunky and the terminology is completely different.

Start on whatever game engine you actually want to develop for. Older is not simpler.

Posted: Fri Dec 30, 2005 4:01 pm
by primaltheory
True...I found it somewhat helpfull to start with quake 2, go to doom 3, then here...but that took me a year and I still suck

Posted: Fri Dec 30, 2005 4:33 pm
by CheapAlert
don't worry. i've mapped for 12 years and i still suck donkey balls when it comes to map design.

Posted: Fri Dec 30, 2005 4:38 pm
by primaltheory
Oh ok good