Map Beta: Useful criticism requested..

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GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Map Beta: Useful criticism requested..

Post by GODLIKE »

:icon31:

Early beta of a map I kind of threw together in the last few days...

http://www.kilnet.org/files/gdlkdmfastfry_beta1.zip

It's pretty small, but I think it'll be fun, once all is said and done..

Detailing and VIS as yet not complete.. but performance is pretty good, I think...

Feedback?
primaltheory
Posts: 623
Joined: Wed Dec 28, 2005 4:31 am

Post by primaltheory »

Screenshot ffs?

Not even a .pk4?
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Post by GODLIKE »

*cough* The zip file contains the pk4, ffs.

Screenshots I can add when I'm back in front of a Photoshop PC.. But it's an early beta: look and feel is kinda undetailed, at this point.
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Then you will likely get no criticism.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
jester!
Posts: 969
Joined: Mon Oct 31, 2005 1:55 am

Post by jester! »

primaltheory wrote:Screenshot ffs?

Not even a .pk4?
:dork: :dork: :dork:

You dont make a lot of use of .zip files??

What do you need a screenie for anyway? Fuck it takes 5 seconds to download unless your on dial up or something and load it up.

I say again... :dork:

EDIT: That said, the map isnt named like the zip suggests, I dont read readmes so I looked in the pak itself. :p

Anyway, feels, like it would be very fast, 2 RL, 2 YA, 1 LG 1 SG? something like that, probably very high scores with that load out. One minor complaint after 5 seconds of running around. The area with the bridge, YA/RL and a little ditch type thing, I wanted to ramp jump out of the gully onto the next level, and when I am not in the ditch if I jump I hit my head on that bridge, not possible to jump over the gully. I can pm a screenshot to you if you need.
primaltheory
Posts: 623
Joined: Wed Dec 28, 2005 4:31 am

Post by primaltheory »

Zipping a .pk4 makes almost no difference in file size...

yea, you need a screenshot or somthing

btw.... prntscrn + mspaint +saved as .jpg works nice
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
jester!
Posts: 969
Joined: Mon Oct 31, 2005 1:55 am

Post by jester! »

primaltheory wrote:Zipping a .pk4 makes almost no difference in file size...

yea, you need a screenshot or somthing

btw.... prntscrn + mspaint +saved as .jpg works nice
:icon3:
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

Aw, damn guys, sorry to derail this cool exchange about .zip files, but...

GODLIKE...your map is...pretty darn squarish. Don't get me wrong, it doesn't look bad, but it *does* look very same-y throughout. I usually get the sense of where things are and how a map is laid out pretty quickly, and I wandered around in this one for a few minutes and was still confused as to where the heck things were.

At this point, I would suggest making it brighter overall (since it's darker than stock DM maps at this point), and trying to add more variation between the areas, whether that variation includes lighting or geometry or (ideally) both.
GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Post by GODLIKE »

Heh.. Yeah.. Did I mention it so far took basically two evenings?
(RE: screenshot.. Oddly the laptop that sucks too badly to run Photoshop? Also doesn't run Q4..)

Image

pjw: So far, I'm looking to hear about the overall "flow".. but compared to my normal maps, it's ugly as crap and bland, yeah.. I know. I'm kind of beta-ing the overall layout, so far.. detailing and the "art" portion of the map is yet to happen. It's actually kind of harder to do a "clean" style of map, in some respects.. but so far I agree it's too bland; I will add more detail as it moves along.

Since it's a 1 vs 1 kind of map, I wanted to worry about gameplay first, and (yeah it's kinda) ugly later..

Jester: Thx for your feedback... Yeah, I actually added the ditch so that you can jump INTO it and then out, instead of hitting your head.. but it's hard to get just right. Would it help if the ditch extended more toward the HP? I don't think it's ramp-jumpable either way..

On the plus side: As it stands, you can (if you work at it for a sec) crouch slide off the HP platform down into the ditch and slide under the walkway and then spring out the other side without hitting your head...

Is it too hard to do, do you think?

:icon31:
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