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q3.game

Posted: Sat Dec 31, 2005 8:43 pm
by a13n
Happy New Year! (at least here in Hawaii)
When I was sleeping at this new year night, GOD appeared then gave me a tip.

Image
Image

Posted: Sat Dec 31, 2005 9:00 pm
by corsair
ok, go on

Posted: Sat Dec 31, 2005 9:05 pm
by primaltheory
I don't get it?
Is there some joke i'm missing out on?

Posted: Sat Dec 31, 2005 9:25 pm
by pjw
Happy New Years you say? Backatcha. :)

[Edit to remove random crap, since the OP was seemingly trying to make an actual informative post, despite the fact that I don't understand it at all.]

Posted: Sat Dec 31, 2005 9:27 pm
by primaltheory

Posted: Sat Dec 31, 2005 9:31 pm
by pjw
That's a good site.

Posted: Sat Dec 31, 2005 9:38 pm
by primaltheory
I know, I laugh so hard every time I see it!

Posted: Sat Dec 31, 2005 11:16 pm
by a13n
For those who use gigantic monitors and set higher res might not get anything from this thread.
Anyways, I perceived it and it's here for a tip at plan phase.
(Note I've been wondering about plan phase on and off in latter 2005 if not intensely.
So this tip must be a present from GOD.)

I know you want to ask that texture scaling does not work in editor scaling.
But as I mentioned above this is a tip @ plan phase so 1st you close radiant then revert default_scale to 0.5 in q3.game then re-launch radiant.
Uniformly scale by 8 then align geometry to primary grid then use "select all of type" for each tex for re-application.

Posted: Sat Dec 31, 2005 11:19 pm
by primaltheory
Oh hey there's the topic!

Ok now we get it (I have 2 gigantic hi-res monitors so I was sure I completely missed it)

Posted: Sat Dec 31, 2005 11:47 pm
by pjw
a13n wrote:For those who use gigantic monitors and set higher res might not get anything from this thread.
Anyways, I perceived it and it's here for a tip at plan phase.
(Note I've been wondering about plan phase on and off in latter 2005 if not intensely.
So this tip must be a present from GOD.)

I know you want to ask that texture scaling does not work in editor scaling.
But as I mentioned above this is a tip @ plan phase so 1st you close radiant then revert default_scale to 0.5 in q3.game then re-launch radiant.
Uniformly scale by 8 then align geometry to primary grid then use "select all of type" for each tex for re-application.
So...wait...I'm still not sure I understand...you've arrived at a method to uniformly scale textures on brush faces while scaling your level geometry? And what does monitor size have to do with it?

Maybe I'm just retarded, but I'm still confused. I've only had to scale level geometry like twice in the years I've been mapping. I'm still not clear on what problem you're even trying to simplify, or why you would need to scale geometry up and down in the first place...

Posted: Sun Jan 01, 2006 4:27 am
by a13n
@pjw
I think approaches vary from person to person.
If you don't get it, it may not be a method for you.
In this case the essence is a matter of perspective, say, whether you see a tree or forest while keeping aligned textures easily.
I am just persuiting a comfortable environment in a given environment in an uncomfortable app.

Posted: Sun Jan 01, 2006 6:42 am
by pjw
a13n wrote:@pjw
If you don't get it, it may not be a method for you.
...okay...

I don't think I'll lose any sleep over it, but if someone who understands what's going on wants to explain it to me, I wouldn't mind.

Posted: Sun Jan 01, 2006 7:07 am
by Scourge
I'm lost like an Uruguayan in the Andes.

Posted: Sun Jan 01, 2006 7:29 am
by pjw
Kaziganthe wrote:He found out how to globally scale down textures to .0625.
Well...yeah...but he's talking about scaling geometry too. I just don't get how it all goes together. I suppose if you wanted to scale an entire level up or down, it would make it easier to do that and keep your textures from getting h0rked, but...oh, I don't know...and monitor size? When you throw that into the equation, my brain just goes:

Image

Nevermind. Sorry a13n--I'm going to go away and stop shitting up this thread, and assume it's helpful for other people.

Posted: Sun Jan 01, 2006 8:17 am
by primaltheory
yea, I thought you'd be the last person to fuck around like that :-P

So basically this is used to do somthing along the lines of make you feel like godzilla?

Posted: Sun Jan 01, 2006 8:19 am
by a13n
@k
right though it's not the only thing and there is no need to post here by itself

@pjw
Where do you always steal these kind of funny animated pics everytime? :lol:

Posted: Sun Jan 01, 2006 8:23 am
by primaltheory
Yea I was gonna ask that...but basically you could make the scale so small as to the people actually running around a globe of sorts?

Posted: Sun Jan 01, 2006 8:31 am
by pjw
a13n wrote:Where do you always steal these kind of funny animated pics everytime?
Various places, mostly Something Awful forums: http://forums.somethingawful.com/

Best one-time $10 you can spend on the internet, IMO. Great entertainment, 70,000 users, 60,000,000 posts, and a very active anti-retard filter, which is nice (over 4000 bans, and counting...).

Now I'm really derailing your thread, but you asked... :)

Posted: Sun Jan 01, 2006 11:16 am
by a13n
@pjw
Thank you. :icon25:
Bookmarked to browse around.

Posted: Mon Jan 02, 2006 11:12 am
by a13n
By the way after further inspection I found a quickie method for speed mapping.
If you use this lower scaled mapping in conjuction with q3map2 scale switch, it is no longer a dream to use -bounce 999 while getting not an indecent lighting result though entity placement especially suspended one is pretty tricky.

edit: just noticed that it is equivalent to default brush size with -samplesize 128 or global _lightmapscale 8
though not tested or examined fully, just a guess :rtcw:

Posted: Mon Jan 02, 2006 1:54 pm
by a13n
Oh, I forgot the file name of the text at the top of this thread.
Its name is q3.game and lies in radiant installation directory and in games dir.

Posted: Mon Jan 02, 2006 2:09 pm
by Foo
a13n wrote: @pjw
Where do you always steal these kind of funny animated pics everytime? :lol:
Image

Posted: Mon Jan 02, 2006 2:40 pm
by a13n
What is that?

Posted: Mon Jan 02, 2006 5:08 pm
by Oeloe

Posted: Mon Jan 02, 2006 5:10 pm
by primaltheory
Yea I know! The guest strips are hit or miss but they are also pretty funny...Man If I wouldn't have abandoned my old name (hexagram) I would still use my cabinent sanchez sig I made...