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q4max and xbattle.

Posted: Wed Jan 04, 2006 5:50 pm
by Mr.Bios
Is this whole business with having two mods going to last much longer? Its becoming a real pain going between them both and having to learn different things for both. Did this happen when q3 came out? Surely some day soon one will fade out? Which is most likely to stay so that I can put more time into it rather than go between the two?

I know some people will say that its not really THAT difficult keeping up with two mods but id still rather have only one. I personally would rather have q4max and I know that they are the same guys that made OSP so they get my vote... if it aint broke dont fix it and all that...

I assume the one that gets the most attention from tourneys and leagues and stuff will be the most widely used but im not really sure how it works.

Re: q4max and xbattle.

Posted: Wed Jan 04, 2006 6:21 pm
by Tormentius
Mr.Bios wrote:Is this whole business with having two mods going to last much longer? Its becoming a real pain going between them both and having to learn different things for both. Did this happen when q3 came out?

There were a ton of mods for Q3 just as there will be for Q4.

Posted: Wed Jan 04, 2006 6:53 pm
by Mr.Bios
Yeah I know there will be a lot of different mods, but these two do the same thing pretty much. So when will one fade out to leave one mod to do what is currently being done by two mods.

Posted: Wed Jan 04, 2006 7:00 pm
by Tormentius
Mr.Bios wrote:Yeah I know there will be a lot of different mods, but these two do the same thing pretty much. So when will one fade out to leave one mod to do what is currently being done by two mods.
I doubt one will fade out (completely) since both mods offer some different features. An easier solution is to just play the mod you enjoy.

Re: q4max and xbattle.

Posted: Wed Jan 04, 2006 7:01 pm
by Oeloe
Mr.Bios wrote:I personally would rather have q4max and I know that they are the same guys that made OSP so they get my vote... if it aint broke dont fix it and all that...

I assume the one that gets the most attention from tourneys and leagues and stuff will be the most widely used but im not really sure how it works.
Not true, the lead programmer is arQon, who made CPMA (from which big parts were used in OSP and vice versa). It's not the Orange Smoothie people that are developing q4max. X-Battle is much more popular on European servers, US is dominated by q4max. That's how it is now. There's no need to 'learn' settings btw, just look at the text documents included in the mod and read what the settings are for, adjust what you want to change. That's all.

Posted: Wed Jan 04, 2006 7:40 pm
by jester!
IMO if clanbase changes to Q4Max for CTF and TDM, xbm will pretty much disappear.

Posted: Wed Jan 04, 2006 8:21 pm
by Oeloe
jester! wrote:IMO if clanbase changes to Q4Max for CTF and TDM, xbm will pretty much disappear.
That's the competitive scene. All those public XBM servers will probably stay.

Posted: Wed Jan 04, 2006 10:40 pm
by jester!
But why? Other then a desire to not change out of lazyness. I think its the competitive scene that is driving q4 anyway now that I think about it.

Posted: Wed Jan 04, 2006 11:05 pm
by TTK-Bandit
if youre just confused about the config, for xbattle we have created a config generator:
http://team-infinity.ath.cx/sako/xbmcfg ... Config.php
that makes it pretty easy..

Posted: Thu Jan 05, 2006 12:03 am
by MidnightQ4
I do think it's kinda sad that everyone couldn't just work together on one mod, but oh well I suppose all the coders are having fun with their mods so it's all good.

Posted: Thu Jan 05, 2006 12:28 am
by Tormentius
jester! wrote:But why? Other then a desire to not change out of lazyness.
Or maybe it's because some people just like different mods...

Posted: Thu Jan 05, 2006 12:42 am
by jester!
I suppose... :icon28:

Posted: Thu Jan 05, 2006 2:02 am
by primaltheory
Competition is good, it makes both better

Posted: Thu Jan 05, 2006 2:10 am
by jester!
In many cases I would agree, but not in this one.

1. Same feature put in twice = wasted time.

2. The basic goals where the same, an OSP like competition mod. XBM has deviated a bit from that, as has Q4Max really. XBM being heavy into voting, and customization with max having more game modes. Still, if they worked togetther how much better could the result be? To bad at this stage already the differences in approach/philosophy are to vast it seems for them to come together.

Posted: Thu Jan 05, 2006 2:54 am
by Oeloe
They don't have to merge, but it would be great if they shared a common base or at least shared a lot of features (code and assets). The XBM weapon skins are a rather poor attempt compared to the ones in q4max. This really couldn't be the same collaboration as arQon and Rhea had, because their mods had different features that they shared (arQ gave Rhea the cpm huds, Rhea gave the stats code, arQ shared the pmskins, etc.), while q4max and XBM are implementing a LOT of identical features.

Posted: Thu Jan 05, 2006 3:43 am
by DRuM
What we need is Q4X-BattleMax :idea:

Posted: Thu Jan 05, 2006 9:50 am
by Oeloe
Not going to happen.

Posted: Thu Jan 05, 2006 4:26 pm
by Lukin
jester! wrote:IMO if clanbase changes to Q4Max for CTF and TDM, xbm will pretty much disappear.
I think the only chance for XBM team for survive the battle with Q4MAX is to implement all features twice better and/or faster. It's rather impossible, so I think the competetive scene will go into Q4MAX sooner or later.
X-battle still can be popular on ffa servers but the team has to provide something more than usual competetive mod features. Like water code, new gametypes and maps that utilize all those things.

Posted: Thu Jan 05, 2006 5:43 pm
by jester!
At which point it ceases completely to be a competitive mod, why there would be 2 comp mods in the first place just doesnt make sense.

There really arent that many competitive features that q4max is going to miss imo considering who is working on it. :shrug:

Posted: Thu Jan 05, 2006 7:27 pm
by Oeloe
jester! wrote:There really arent that many competitive features that q4max is going to miss imo considering who is working on it. :shrug:
But q4max will not lower the RG, MG, SG damage or speed up rockets a bit. All out of the question. If the hitboxes get fixed it will get a bit better, but VQ4 will remain sucky. Because it can't be changed, it should be replaced, but that's not going to happen either. Which means i'll be waiting for Q4 Promode. :icon29: Rather funny that arQon has taken on a project of a mod with gameplay that despises. It's probably just a preparation for Q4 CPMA. :p

Posted: Thu Jan 05, 2006 8:24 pm
by jester!
Yeah but tweaking weapon properties != competitive features. :icon26:

Posted: Thu Jan 05, 2006 9:23 pm
by Oeloe
I'm talking competitive game rules...

Posted: Thu Jan 05, 2006 10:05 pm
by jester!
Oeloe wrote:I'm talking competitive game rules...
I know, but tweaking rules isnt what I see a competitive mod being about, semantics and all that.

Posted: Thu Jan 05, 2006 11:37 pm
by MKJ
what we need is raven to add a competitive mode :!:

Posted: Fri Jan 06, 2006 12:55 am
by Oeloe
jester! wrote:
Oeloe wrote:I'm talking competitive game rules...
I know, but tweaking rules isnt what I see a competitive mod being about, semantics and all that.
Because in this case it's all about the money too, VQ4 forces the usual hitscan rape on us. :tear: