Q4FastStart v0.5 for sabot (sabot frontend)

twism
Posts: 20
Joined: Tue Nov 15, 2005 5:32 pm

Q4FastStart v0.5 for sabot (sabot frontend)

Post by twism »

***EDIT***

The new version is up.... yey!! please try it out guys :P

You can get it here: http://www.youknow.za.net/twism/Q4FastStart05.rar

Changes
1. Name changed from "quake4 setup" to "Quake4 FastStart" (thx guladig)

2. Added functionality to browse cfg files for the "Execute config field"

3. Added functionality to create AAS files

4. Added Mapcycle creation(advnced and simple)

5. Fixed issue where selected bots were not being saved.

6. fixed issue where maps had no icon, a default icon is now used

7. Users are now able to delete bots

8. Two extra Bot options added, bot model, and bot rail color

9. fixed issue where bots randomly join teams(autobalance)

10. fixed issue where quake4 menu screen has a white background(still needs testing)

11. improved the def file creation when faststart is opened

12. Added confirmation messages to the various save and delete buttons

13. "Launch game" and "save settings" now do the same thing, except save settings doesnt launch the game. :)

NOTE* Please give me feedback on this version... there are bound to be bugs in it as I couldn't test it all by myself. :(

NOTE* Please read the readme. :P

Thanks to all the guys around here for your help.

Let me know what you think

Twism

***EDIT***
Hey guys

I have been woking on a frontend for sabot. Visit the oakbot forums for more information on features and so on http://oakbots.co.uk/forums/viewtopic.php?t=44

you can getit here http://www.youknow.za.net/twism/quake4setup.zip

You will also need two q4max files, pak002.pk4 from q4max 0.5 and q4max071.pk4 from q4max 0.71.

I can upload the first file aswell if you need, because it looks like q4max.com have taken it down.

Once you get the files, please read the quake4setup-readme.txt carefully.

So, please try it out, and let me know what you think. If there is something desprately missing, let me know and I'll try add it.

I'll be working on adding a mapcycle/playlist type feature, its a little harder then I initially thought

Thanks
Twis
Last edited by twism on Thu Jan 26, 2006 11:47 am, edited 1 time in total.
Freakaloin
Posts: 10620
Joined: Tue May 07, 2002 7:00 am

Post by Freakaloin »

i am an idiot...
Jenny
Posts: 144
Joined: Mon Oct 17, 2005 7:08 pm

Post by Jenny »

"Can't find Q4base folder."

Then Q4 crashes upon launch.
twism
Posts: 20
Joined: Tue Nov 15, 2005 5:32 pm

Post by twism »

Are you sure tht you extracted it to the right directory?

it has to be in your sabot mod's directory. and the sabot directory has to be in you quake4 folder alongside q4base..... like so:

Code: Select all

/games
          /quake4
                    /q4base
                    /sabot
                              /def
                              /guis
                              /maps
                              /materials
                              /quake4setup
                              /scripts
check that your directory structure is like that. if you still having probs, post again :)

Thanks
Twis
Jenny
Posts: 144
Joined: Mon Oct 17, 2005 7:08 pm

Post by Jenny »

lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

Who sais you have to change your harddrive directory structure?
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

"Jenny" says
primaltheory
Posts: 623
Joined: Wed Dec 28, 2005 4:31 am

Post by primaltheory »

Jenny wrote:lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.
lol you are wrong at life...

Image

is more like, 1/100th of the entire "Hdd Directory Structre"
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
twism
Posts: 20
Joined: Tue Nov 15, 2005 5:32 pm

Post by twism »

First of all, its not a mod.

you only have to change one folder name, extract the zipfile into it and copy the two q4max pk4 files in there.

I cant upload the pk4 files, cos they too big and dont really wanna include them seeing as its not my work. The program will still function without them, but just without the nice hud and brightskins.

The "program" will install and work better eventually, but I thought id post it around and see if anyone acutually used it before I go ahead and do all that.(+ I get a lot more testing done if there are a few people reporting issues and so on)

Its works fine for me and does pretty much what I wanted it to do, plus what some guys on the oak forums wanted.

use it, dont use it, up to you

Cheers
Twis :D
inolen
Posts: 705
Joined: Thu Dec 16, 1999 8:00 am

Post by inolen »

Jenny wrote:lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.
Are you retarded? That IS how other mods work.
Jenny
Posts: 144
Joined: Mon Oct 17, 2005 7:08 pm

Post by Jenny »

Sabot folder is alongside q4base and other mod folders @ E:\Quake\sabot

but I don't have a "games" folder, neither am I willing to rename my Quake folder to quake4.
tnf
Posts: 13010
Joined: Tue Mar 13, 2001 8:00 am

Post by tnf »

Jenny wrote:Sabot folder is alongside q4base and other mod folders @ E:\Quake\sabot

but I don't have a "games" folder, neither am I willing to rename my Quake folder to quake4.
hahahahahaa
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

riddla wrote::olo:
twism
Posts: 20
Joined: Tue Nov 15, 2005 5:32 pm

Post by twism »

omw jenny, sorry about all the confusion, I guess I could have explained it better. you dont need a "games" or a "quake4" folder. All I was trying to get across, is that the sabot folder must be in the same folder that your q4base folder is in. This folder should be your <quake> folder, regardless of what you named it.

:)

Hope this helps

Twis
Jenny
Posts: 144
Joined: Mon Oct 17, 2005 7:08 pm

Post by Jenny »

yep, thats where it is. says "unable to locate q4base folder" :dork:
booker
Posts: 657
Joined: Tue Dec 12, 2000 8:00 am

Post by booker »

O MY GOD
neh
Posts: 662
Joined: Mon Mar 12, 2001 8:00 am

Post by neh »

jenny sucks at the quake11111111111


LOL
neh
Posts: 662
Joined: Mon Mar 12, 2001 8:00 am

Post by neh »

jenny sucks at the quake11111111111


LOL
inolen
Posts: 705
Joined: Thu Dec 16, 1999 8:00 am

Post by inolen »

Jenny wrote:Sabot folder is alongside q4base and other mod folders @ E:\Quake\sabot

but I don't have a "games" folder, neither am I willing to rename my Quake folder to quake4.
:olo:
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: SaBot Frontend

Post by pjw »

twism wrote:I can upload the first file aswell if you need, because it looks like q4max.com have taken it down.
That would be appreciated. :)
Jenny wrote:yep, thats where it is. says "unable to locate q4base folder"
Do you have the two other files twism mentioned? Did you read the readme?

Also, your mistake re: folder structure is completely understandable if you haven't messed with mods before, but mistake + arrogant "do it proper" instead of mistake + "what am I missing--help please" can bite you. :)
I beat the internet; the end guy is hard.
twism
Posts: 20
Joined: Tue Nov 15, 2005 5:32 pm

Post by twism »

hey pjw..

I put that file up. It can be found here http://www.youknow.za.net/twism/pak002.pk4

I am busy with an updating q4setup, fixing errors some guys were nice enough to point out and adding some new features.

I'll put the new one up whn its done :P

Thanks for trying it out :D
Twism
prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

'the application failed to initialize properly'

does the bot_sabot_characters.def get overwritten? and i have quake4setup01.exe, not quake4setup.exe the readme describes if that matters...
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

prince1000 wrote:'the application failed to initialize properly'

does the bot_sabot_characters.def get overwritten? and i have quake4setup01.exe, not quake4setup.exe the readme describes if that matters...

Hmmn. Same thing here.

I unzipped all files (with paths enabled) to quake4/sabot (overwriting the .def prince1000 mentions above), and then manually copied the two additional files to quake4/sabot as well. Is there some other step that we're missing?
twism
Posts: 20
Joined: Tue Nov 15, 2005 5:32 pm

Post by twism »

only thing I can think of at this point is that either the .net framwork is not installed or that quake isn't updated to the latetest version( not sure if this will even make a difference)

I will create a full install for the next version, with all files included. this will up the size quite a bit, but maybe also resolve some of the problems people are having.

Sorry I cant be of more help. I'll try add some more error handling so I can maybe get a clearer view of what the problem is.

Twis
User avatar
MKJ
Posts: 32581
Joined: Fri Nov 24, 2000 8:00 am

Post by MKJ »

wow. so how does that foot taste ?
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
Locked