.q3asm files
Posted: Mon Jan 23, 2006 5:05 am
yea, I know this topic must have been brought up a million times but after an hour on google searching up my error I can't seem to find an answer. So here I am.
I've edited the .bat files to compile the source code for Quake 3. All is well.
I went into cgame.q3asm to edit it because it was giving some errors
I changed -o "\quake3\baseq3\vm\cgame" to -o "C:\quake3\source\code\cgame\vm\"
and when the cgame.bat is executed I get
Error opening cg_consolecmds.asm: No Such File or Directory
the odd thing is, I dont have a cg_consolecmds.asm file
the .q3asm looks like this:
-o "C:\quake3\source\code\vm\cgame"
"C:\quake3\source\code\cgame\cg_syscalls"
cg_consolecmds
cg_draw
cg_drawtools
cg_effects
cg_ents
cg_event"
cg_info
cg_localents
cg_marks
cg_main
cg_players
cg_playerstate
cg_predict
cg_scoreboard
cg_servercmds
cg_snapshot
cg_view
cg_weapons
bg_slidemove
bg_pmove
bg_lib
bg_misc
q_math
q_shared
any help is greatly appreciated. I really want to figure out why I can't get the cgame folder to compile. I can't find the old article I used a few years ago to get it working.
Thanks,
Caldiar
I've edited the .bat files to compile the source code for Quake 3. All is well.
I went into cgame.q3asm to edit it because it was giving some errors
I changed -o "\quake3\baseq3\vm\cgame" to -o "C:\quake3\source\code\cgame\vm\"
and when the cgame.bat is executed I get
Error opening cg_consolecmds.asm: No Such File or Directory
the odd thing is, I dont have a cg_consolecmds.asm file
the .q3asm looks like this:
-o "C:\quake3\source\code\vm\cgame"
"C:\quake3\source\code\cgame\cg_syscalls"
cg_consolecmds
cg_draw
cg_drawtools
cg_effects
cg_ents
cg_event"
cg_info
cg_localents
cg_marks
cg_main
cg_players
cg_playerstate
cg_predict
cg_scoreboard
cg_servercmds
cg_snapshot
cg_view
cg_weapons
bg_slidemove
bg_pmove
bg_lib
bg_misc
q_math
q_shared
any help is greatly appreciated. I really want to figure out why I can't get the cgame folder to compile. I can't find the old article I used a few years ago to get it working.
Thanks,
Caldiar