Getting Terrain into Quake 3
Posted: Sun Jan 29, 2006 3:27 pm
Can somebody lend a hand?
We just added Quake 3 map support to our new engine, and one of the things we want to work with is terrain. All well and good, but i have no idea how Terrain works in Quake 3. I have GTK, and i cant get my head around adding it.
Not i know how the materials work, i know the sahders and textures, what does what and all those tricks. I just dont get building the actual terrain data.
Every time i build terrain from a picture, the whole thing comes out flat as a pancake, and not like how i wanted at all anyways
Does anybody have a good tutorial on making terrain or can give me a quick step by step on how to do it? Maybe even another program that makes it easier to work with terrain?
Thanks in advance.
We just added Quake 3 map support to our new engine, and one of the things we want to work with is terrain. All well and good, but i have no idea how Terrain works in Quake 3. I have GTK, and i cant get my head around adding it.
Not i know how the materials work, i know the sahders and textures, what does what and all those tricks. I just dont get building the actual terrain data.
Every time i build terrain from a picture, the whole thing comes out flat as a pancake, and not like how i wanted at all anyways

Does anybody have a good tutorial on making terrain or can give me a quick step by step on how to do it? Maybe even another program that makes it easier to work with terrain?
Thanks in advance.