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Bot coding?
Posted: Wed Feb 09, 2005 8:35 pm
by bork[e]
Was wondering what all there is involved in creating a custom bot. I searched while I could while q3w was down and got flodded with the same BS. I'm not greatly concerned with the model/looks of the bot, I just want to create a totaly working/chating/fragging bot that I can use for a custom level or two of mine.
Tia.
Posted: Wed Feb 09, 2005 8:50 pm
by 4days
what was the same bs? e.g. have you had a look at these:
bots 101
botstudio
bot designer 1.3
Posted: Wed Feb 09, 2005 9:25 pm
by bork[e]
Same BS = the programs that you can use to create your bot, by checking "OMG UBBER RAIL SKILZZZ" and all that good stuff. I'll check the links though, thx.
Posted: Fri Feb 11, 2005 10:32 pm
by bork[e]
Kaziganthe wrote:Basically each bot has a set of txt files that control what it says, what it likes, etc. (under /botfiles in pak0)
I believe you just edit them to your liking, rename them (ie, borke.blah), and pack them up. There might be other stuff though
I tried it once but got bored and stopped.
so I'll just grab one of the bot files and edit it how I need, place it back into the pak file and that's it? What If I wanted that bot to be shiped out with a map of mine...how would I got about that?
Posted: Sat Feb 12, 2005 5:08 am
by glossy
if you want to ship it out, just make sure the filenames aren't clashing and that you've got all nessissary models/sounds/images etc. included in the .pk3
Posted: Mon Mar 07, 2005 8:59 pm
by bork[e]
Ok, I got a bot running around atm I made from scratch...with help from the tuts above of course, and was about to let you all check it out. Before I do I would like to "attempt" to create a custom skin/model for it.
I've checked the sticky, went to poly count and was flooded by tools. What do you guys recommend I get to finish this out?
Posted: Tue Mar 08, 2005 12:41 am
by StormShadow
Ive actually made a bot using botstudio, and was very happy with it. In fact, it plays much better than ANY q3 bot (imho of course). I also distributed it with a map, but I made it a seperate pk3 file so if people didnt want it, they could delete it without deleting or messing with the map.