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Q4 - xf4dm1beta2 - This time with an actual download!

Posted: Tue Jan 31, 2006 3:46 am
by xfoo
Early layout of a competition based 1v1 map.

I'm attempting to create a larger map, which allows for strategy - rather than the run-and-gun style of gameplay most commonly found in q4 at the moment.

Weapon ammo and health is limited at the moment on purpose, in order to prevent players from easily being able to run away and restack constantly.

At the moment i'm looking for comments on the overall layout, item placement, weapon placement and spawns.

Items included
RA x 1
YA x 1
Shards x 8

Mega (35 seconds) x 1
50hp x 1
25hp x 2
RL x 1
Rail x 1
LG x 1
SSG x 1
PG x 1
GL x 1

Screenshots and download link at the lovely planetquake4.net

edit - if you are having problems download, use IE

Posted: Tue Jan 31, 2006 4:22 am
by jester!
Yeah it hates ff, had to rename to pk4 with ie but no worries. Like I said in irc...

5 second run around. really like the RA corner with the jump off those little things to the RA and GL, the RG is going to be really hard to get and get out alive i think.

Not a huge fan of having to hump up the blocks near MH and HB though.