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Posted: Thu Feb 02, 2006 9:10 pm
by dzjepp
Sweet!

It all depends on how many would choke the pipe of course. 10+ should do okay with a t1 me thinks? You can always try and test a larger value and see if it starts to bog the server down.
Posted: Thu Feb 02, 2006 9:11 pm
by Foo
OSP ships several CFGs ready for use. 1v1.cfg, ffa.cfg, ca.cfg and so forth.
Load one up, set \dedicated 2, tweak to your desire, then \writecfg riddleascoolserver.cfg
Posted: Thu Feb 02, 2006 9:13 pm
by dzjepp
You know, there's already so many osp servers, I always wanted to see how a vq3 mode-only cpma server would fair. Don't think there are many of those around.
Course' you would get less players than would come to play osp (most likely) but netcode wise it would be a whole lot better...
Posted: Thu Feb 02, 2006 9:34 pm
by dzjepp
I don't think it's that, just there isn't a big enough crowd to appreciate q3 mods anymore.

Posted: Thu Feb 02, 2006 10:01 pm
by dzjepp
You never did send out any of those game announcement emails did you?

Posted: Thu Feb 02, 2006 10:10 pm
by menkent
10-12 slots should be fine for anything in the US. that's 4v4 tdm with a ref and gtv (not that any of that matters anymore)... sort of the standard. if your t1 can't handle it you can always go down to max 6 and let people 1v1 and 2v2 on it.
