Textures
Posted: Wed Feb 08, 2006 3:05 am
So Im contemplating taking up the art of making textures =P
I never am very satisfied with the textures others make because it's not quite what I imagined the textures in my maps should look like.
So I have some questions.
How would you go about making a basic, say, rusty metal texture or brick (or metal) wall with green slime on the bottom?
How are the hightmaps made? Are they just made by throwing in noise filters for grainy rock and whatnot? I do know that they're greyscale.
WTF is a normal map? Looks mighty odd to me. Blues and greens and reds in pastle o.O How do they work, how are they made, and what's the point?
I guess this should pretty much cover my questions for now. If there's anything else important that I missed please let me know.
Thanks guys.
I never am very satisfied with the textures others make because it's not quite what I imagined the textures in my maps should look like.
So I have some questions.
How would you go about making a basic, say, rusty metal texture or brick (or metal) wall with green slime on the bottom?
How are the hightmaps made? Are they just made by throwing in noise filters for grainy rock and whatnot? I do know that they're greyscale.
WTF is a normal map? Looks mighty odd to me. Blues and greens and reds in pastle o.O How do they work, how are they made, and what's the point?
I guess this should pretty much cover my questions for now. If there's anything else important that I missed please let me know.
Thanks guys.