3DS MAX model to md3
Posted: Thu Feb 16, 2006 8:59 pm
Hello all,
I've been trying to find information on how to bring a static model from 3ds max 8 into gtkradiant complete with mesh and textures.
So far I am able to bring in just the mesh and it results in a model in gtkradiant painted with "Shader not found".
I've found different ways of going about it (export to ase, convert to md3, etc) and I still end up with the same problem (mesh with no texture).
Can anyone please point me in the right direction. Tutorials and howto's on the net are either somewhat out of date or is not online anymore.
Where can I find the exact steps to import a custom model from 3DS to gtkradiant? Are there any pitfalls I need to be aware of (e.g. maximum texture resolutions, polygon limitations)?
Thanks
I've been trying to find information on how to bring a static model from 3ds max 8 into gtkradiant complete with mesh and textures.
So far I am able to bring in just the mesh and it results in a model in gtkradiant painted with "Shader not found".
I've found different ways of going about it (export to ase, convert to md3, etc) and I still end up with the same problem (mesh with no texture).
Can anyone please point me in the right direction. Tutorials and howto's on the net are either somewhat out of date or is not online anymore.
Where can I find the exact steps to import a custom model from 3DS to gtkradiant? Are there any pitfalls I need to be aware of (e.g. maximum texture resolutions, polygon limitations)?
Thanks