q4 1.1 server

Locked
Robcq
Posts: 47
Joined: Sat Oct 29, 2005 9:13 pm

q4 1.1 server

Post by Robcq »

I am trying to get my 8 man server updated to the new patch, also since auto download works i want to put soem good custom maps on the server. Any suggestions on the maps?

I will post the ip and pw for the server as soon as my host updates the server.
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Just take the maps from the VIA mapping contest. It includes l4dm2 (Monsoon), q4req1 (requiem's nice map) q4dade1, methtourney1, kat_q4dm1, etc.

If you want a good q3ctf1 remake, take mbduelingkeeps. Don't forget pjw4dm1 and tymon's nice maps ts_q4dm1/2/3. :)
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

Oeloe wrote:Don't forget pjw4dm1
Thanks man. :)

/me slips Oeloe a fiver
I beat the internet; the end guy is hard.
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Np. ;) Testing Q4 maps online finally is becoming viable. :)
Robcq
Posts: 47
Joined: Sat Oct 29, 2005 9:13 pm

Post by Robcq »

ok i got my server updated but i can not figure out how to get the auto download to work. if anyone please let me know
wviperw
Posts: 334
Joined: Sat Mar 17, 2001 8:00 am

Post by wviperw »

I believe you won't be able to set up 1.1 servers with custom maps until *ALL* the maps are updated to "Addon" pk4s.
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
Robcq
Posts: 47
Joined: Sat Oct 29, 2005 9:13 pm

Post by Robcq »

ok, for the time being i have set the server with the quakemas pack and stock maps.

The server is located in nyc : connect 64.242.242.225:28004; password private
Hex
Posts: 190
Joined: Fri Oct 18, 2002 7:00 am

Post by Hex »

Naw, autodl works fine

snippet from a server cfg thats running the zoggpak and pjw4dm1



set net_serverdownload "2"
set net_serverDlBaseURL "ftp://ftp.mhgaming.com/Quake4/pk4s/"
set net_serverDlTable "q4base/zoggpak.pk4;q4base/pjw4dm1.pk4"



PS (mods) why no ftp linking?
User avatar
DooMer
Posts: 3068
Joined: Thu Dec 23, 1999 8:00 am

Post by DooMer »

Do you still have to have the map even if it isn't being played?
Hex
Posts: 190
Joined: Fri Oct 18, 2002 7:00 am

Post by Hex »

No, it appears the addon.conf is the solution.

Including the addon.conf in x.pk4 does allow clients to join if the x.pk4 is not currently being played and they don't have x.pk4. Still messing with it to see how it works.

So far I've got:
forget about the def/<mapname>.def
use the addon.conf in the root of your pk4 instead.
Not sure why it works, but it appears to.

(this is all from the mappers perspective - the pk4 must be built properly)
Locked