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Alt+Tab in Quake 3 Arena

Posted: Thu Feb 23, 2006 10:36 am
by dazza2924
Hey i noticed that the Alt+Tab command dont work in quake 3 arena, is there anything i can do that will do the same thing as alt+tab???

Posted: Thu Feb 23, 2006 11:51 am
by Zyte
Alt Tab first, pull down the console when ur windowed and you'll be free to go in windows.

Posted: Thu Feb 23, 2006 12:06 pm
by Oeloe
Use Q3E Minimizer. Much more convenient. For some reason it doesn't work as intended in Q4 (needs alt+tab), but for Q3 it works perfectly.

Posted: Thu Feb 23, 2006 3:44 pm
by menkent
yer, alt-enter will take you out of fullscreen, then when you bring down you can change focus normally.

Posted: Thu Feb 23, 2006 7:04 pm
by dzjepp
menkent wrote:yer, alt-enter will take you out of fullscreen, then when you bring down you can change focus normally.
this is what I do. It works in every game that dosen't support alt+tab

Posted: Thu Feb 23, 2006 8:27 pm
by Zyte
i actually meant that. mybad :o)

Posted: Thu Feb 23, 2006 8:34 pm
by Lenard
Can't you alttab in ioquake?

Posted: Thu Feb 23, 2006 9:31 pm
by [xeno]Julios
Oeloe wrote:Use Q3E Minimizer. Much more convenient. For some reason it doesn't work as intended in Q4 (needs alt+tab), but for Q3 it works perfectly.
holy shit! - this is exactly what i need!

does it take up much system resources?

Posted: Thu Feb 23, 2006 10:00 pm
by [xeno]Julios
aw fucklepops - don't work with win98 :(

Posted: Thu Feb 23, 2006 10:06 pm
by Lenard
HAH.

Posted: Sun Feb 26, 2006 9:37 am
by Cooldown
[xeno]Julios wrote:aw fucklepops - don't work with win98 :(
What're you waiting for? Upgrade to WinXP/Win2K!

On my old PC I resorted to pressing the window which would bring the desktop into focus. The Q3E Minimizer works pretty well but I had problems in the past with the gamma or icons getting messed up. Nowadays with a faster PC the short delay when Alt+Enter'ing is not a problem.[/img]

Posted: Sun Feb 26, 2006 11:49 am
by Oeloe
Alt+enter (and back) takes ages, even with Q3. With Q3E Minimizer you minize Q3/Q4/D3/etc. without needing to restart the engine in windowed mode (i.e. in the blink of an eye). The advantage is obvious. Alt+enter isn't for minimizing but for windowed mode.

The gamma problem (ATi dark game and nV overbright desktop) can be 'fixed' by a simple bind or the gammafix utility respectively. ATi drivers have a setting for 3D mode gamma which can fix it too, but nVidia only has game/application profiles (not sure if that can help).

Posted: Sun Feb 26, 2006 2:49 pm
by Scourge
Oeloe wrote:Alt+enter (and back) takes ages, even with Q3. With Q3E Minimizer you minize Q3/Q4/D3/etc. without needing to restart the engine in windowed mode (i.e. in the blink of an eye). The advantage is obvious. Alt+enter isn't for minimizing but for windowed mode.

The gamma problem (ATi dark game and nV overbright desktop) can be 'fixed' by a simple bind or the gammafix utility respectively. ATi drivers have a setting for 3D mode gamma which can fix it too, but nVidia only has game/application profiles (not sure if that can help).
It's pretty instant for me when using alt+enter.

edit: just checked, took around 2 seconds either direction.

Posted: Sun Feb 26, 2006 3:02 pm
by ^misantropia^
Oeloe is right in that it'll take a while if you have a lot of custom media installed. I have several hundred maps in my baseq3 (about 2.5 GB worth of HD space) and Alt+Enter takes over 10 seconds to complete.

Posted: Sun Feb 26, 2006 6:51 pm
by Caffeine
Oeloe wrote:Alt+enter (and back) takes ages, even with Q3.
Actually, ioQ3 now uses SDL_WM_ToggleFullScreen, so Alt-Enter is instant. :)

Now I just wish that TTimo wouldn't have blown me off when I asked him about making use of that SDL function in other Id (maintained) games. Oh well... at least Tremulous inherits the feature.

Posted: Mon Feb 27, 2006 1:35 am
by Oeloe
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Posted: Mon Feb 27, 2006 9:52 pm
by Timbo
Lenard wrote:Can't you alttab in ioquake?
What if the user has something bound to alt (+strafe) and tab (+scores)?

Posted: Tue Feb 28, 2006 1:58 am
by Oeloe
Timbo wrote:
Lenard wrote:What if the user has something bound to alt (+strafe) and tab (+scores)?
Q3 keyboard only player alert! :icon30:

Posted: Thu Mar 02, 2006 11:40 pm
by Caffeine
Caffeine wrote: Actually, ioQ3 now uses SDL_WM_ToggleFullScreen, so Alt-Enter is instant. :)
BTW, it seems that the aforementioned SDL function does nothing in Windows. That sucks...

Posted: Thu Mar 02, 2006 11:49 pm
by menkent
Timbo wrote:
Lenard wrote:Can't you alttab in ioquake?
What if the user has something bound to alt (+strafe) and tab (+scores)?
then they'll strafe (seriously, wtf?) and the scores will pop up for a second before they go windowed. in the reverse, i have alt as a sort of zoomy thing and shift as crouch... i end up with non-engrish kb configs all the time when i pull down the console and try to say something :> gg windows

Posted: Fri Mar 03, 2006 3:29 am
by Oeloe
Caffeine wrote:
Caffeine wrote: Actually, ioQ3 now uses SDL_WM_ToggleFullScreen, so Alt-Enter is instant. :)
BTW, it seems that the aforementioned SDL function does nothing in Windows. That sucks...
:confused: It works here with ioQ3. Edit: Oops you're right, it still requires a vid_restart. -_-

Posted: Fri Mar 03, 2006 9:26 am
by Caffeine
Oeloe wrote::confused: It works here with ioQ3.
Alt-Enter works, but apparently it still requires a vid_restart on Windows; SDL_WM_ToggleFullScreen() fails and it falls back to the slower method.

More details.

Posted: Fri Mar 03, 2006 11:59 am
by Timbo
menkent wrote:then they'll strafe (seriously, wtf?) and the scores will pop up for a second before they go windowed. in the reverse, i have alt as a sort of zoomy thing and shift as crouch... i end up with non-engrish kb configs all the time when i pull down the console and try to say something :> gg windows
That was just an example. The moment you start imposing arbitrary caveats and restrictions on the keys that may be used (that weren't there in the first place) is the moment you start getting users complaining.

Posted: Fri Mar 03, 2006 4:27 pm
by Oeloe
scourge34 wrote:edit: just checked, took around 2 seconds either direction.
That depends almost entirely on the map. Some maps take 10+ seconds to load. Others (dm17 for example) take a short time like 2 seconds.

Posted: Fri Mar 03, 2006 10:47 pm
by Timbo
Caffeine wrote:Alt-Enter works, but apparently it still requires a vid_restart on Windows; SDL_WM_ToggleFullScreen() fails and it falls back to the slower method.
The windows port doesn't use SDL at all (yet).