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Q3 - dk_ib_beta1 - FFA
Posted: Fri Mar 17, 2006 2:21 pm
by dnky
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All and any feedback most welcome....I am aware of two little sparklies and the stupid Q3 fog bug on models. I am also aware of the fact that there is potential camp spot in the cave mouth in the centre area, but against real people I dont think this is too much of a problem.
Posted: Fri Mar 17, 2006 5:11 pm
by Kat
[ah the wonders of MSN!!]
Posted: Fri Mar 17, 2006 5:27 pm
by sumatra
I'm aware of the performance

Solid looks though, really donkey-ish :icon31:
Posted: Fri Mar 17, 2006 9:08 pm
by dnky
oops...forget to mention performance!
thanks Kat....I will fix shadeangle problem and the silly noimpact shader I forgot about.
Posted: Fri Mar 17, 2006 11:53 pm
by Oeloe
Feels cramped. The texture (rectangle) around the jumppads looks like it doesn't need to be there?
Posted: Sat Mar 18, 2006 7:38 am
by a13n
I love the way you built your teleporter.
Posted: Sat Mar 18, 2006 2:03 pm
by Oeloe
The ledges that go up on the sides are useless though?
Posted: Sat Mar 18, 2006 9:32 pm
by Jemcdv
Looks like fun. dling now
Posted: Tue Mar 21, 2006 10:13 pm
by dnky
Release candidate:
dk_ib
List of changes:
*fixed missing brushes
*removed JP model, gone for a more traditional texture based style
*added access to MH via the wall ledges
*added invisibility pick up for players only available via the ledges around the TP shaft, or through drop down from top
*fixed phong shading problem casting ugly shadows on side passage walls
*added 2 more 25 health bubbles
think thats about it.
Posted: Wed Mar 22, 2006 2:01 pm
by roughrider
You can get your map mirrored
here if you like, donkey.
Posted: Wed Mar 22, 2006 2:33 pm
by dnky
sounds like a very good idea indeed. Thanks roughrider :icon31:
Posted: Wed Mar 22, 2006 2:49 pm
by roughrider
dnky wrote:sounds like a very good idea indeed. Thanks roughrider :icon31:
Np

Posted: Thu Mar 23, 2006 5:24 am
by v1l3
So you know...there are lines in the skybox on ATI's. Whatever you did in dk_olar will get rid of them.
I'm wishin that one of the guys that run this forum would make a little tutorial on getting rid of lines, so the mappers that don't see them, would know how to get rid of them for those who do. HINT HINT guys....
I downloaded all your maps a couple nights back Donkey, since it looks like you made some of them while I was offline, and I never saw them. Some nice maps=)
Posted: Thu Mar 23, 2006 8:51 am
by dnky
thanks. I can fix the ATI skybox bug.
Posted: Thu Mar 23, 2006 3:12 pm
by dnky
Skybox problem should be fixed, also generally increased the light to assist your aim :icon26:
Download
Posted: Thu Mar 23, 2006 4:13 pm
by Oeloe
v1l3 wrote:So you know...there are lines in the skybox on ATI's.
Not just ATi's. Every nVidia card newer than the GF4 series displays the skybox bug too.
Posted: Thu Mar 23, 2006 4:15 pm
by Fjoggs
Only if you've enabled texture clamping.
Posted: Thu Mar 23, 2006 6:27 pm
by Oeloe
Oh, right. But that setting is enabled by default and most users probably don't know where to find it. It's called "Conformant Texture Clamp" (Performance & Quality tab), for those who didn't know you can change this on newer nV cards.
Posted: Thu Mar 23, 2006 6:49 pm
by Fjoggs
Any true Q3 player ought to know how to disable this by heart.

Posted: Thu Mar 23, 2006 7:53 pm
by Oeloe
'True' Q3 players don't use fastsky then according to your definition.

Posted: Thu Mar 23, 2006 8:03 pm
by Fjoggs
No, I said they know how to disable it, not that they have to use it. :>
Posted: Thu Mar 23, 2006 9:55 pm
by dnky
regardless of settings, this skybox will not show seams now. :icon31:
Posted: Fri Mar 24, 2006 6:07 am
by v1l3
Oeloe wrote:'True' Q3 players don't use fastsky then according to your definition.

Any player that has a good videocard, and plays the game with enjoyment of the look of it without reduction of graphics, play with r_fastsky "0".
To Donkey...
The lines are gone, but when I look at the skybox, it looks like a box still, in formation of where the lines were.
Posted: Fri Mar 24, 2006 7:26 am
by dnky
Just out of interest could you show me please? I cant test on ATI cards, as I don't have one. Looks OK on my GF card with texture clamping on. There is some faint distortion, but you would have to look....you probably have but make sure you only have one version of the level or this could be a shader conflict.
Posted: Fri Mar 24, 2006 2:00 pm
by Anwulf
The skybox looks fine on my laptop with its Mobility Radeon X700. I think the seams were there in an earlier version, but whatever you did has cleared them right up. I can't see any noticeable distortion myself.
As for the lines, they're no big deal. They don't affect gameplay.