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Many things not working right.

Posted: Thu Mar 30, 2006 3:32 pm
by Magnus
Ok, I have been trying to mod for some time now and I'm just not able to get past errors or things not turning out right.

In general when I follow advice and tutorials word for word and step by step at the end the result I am told I will get is usually not the result that I actually get.

When I do something as simple as map I always have to use -forcesidesvisible when compiling the .aas to keep the bots from just standing in one spot even though I take all the proper precautions to prevent this from happening when mapping.

Also I often have to put maps away for a later time because of things like textures messing up in other maps when I add my maps to my baseq3 even though I and several of you have been over my scripting several times and nothing incorrect can be found.

I have maps where the bots will just not use some teleporters and if they do they get stuck and wont use the exit to the room the teleporter takes them to and sometime they will run to one end of a hallway and no farther. They just stop there and often look down like they dont see that the room at the end of the hallway even exists and the end of the hallway is a big cliff.

I have read about what causes this and have been told by lots of people here why this happens and how to prevent it and I take the steps to make sure I prevent the tiny surfaces and use the debugging tools and everything else that would cause them to not see a part of the map and also cause them to see non-existant walls, but it happens anyway.

Also many of you have helped and given me info and advice on values to add and or change in various places and programs to use, but no matter what advice I take and try I can't get some simple weapon changes I made to compile. I get several results depending on what command I use to get the changes to compile like "is not a valad command" and "could not find" and various other errors.

There are plenty of other issues with various things in modeling, mapping and modding that I have problems in that should be giving the expected results, but aren't.

After trying so hard for so long I am wondering if I have system problems that are causeing this stuff. Is there anything that anyone can think of other than user screwups that would cause this stuff even though I take the advice and follow the tutorials word for word? Perhaps some commonly known system issue that often causes this stuff to not work properly?

Thanks.

Posted: Thu Mar 30, 2006 4:27 pm
by axbaby
i find it highly unlikely your cpu is making mistakes in calculating stuff like bot clipping and bot paths.
there is possibly a remote chance that the ram may be faulty but i assume that would cause your computer to become unstable.

test your hardrive for errors
is your computer prone to random crashes?

run some intensive cpu burn-in software and run some memory testing programs to test these components.

run anti-virus software and scan your system

Posted: Thu Mar 30, 2006 4:55 pm
by Silicone_Milk
Magnus, good to see ya again =)

I got the qvms to compile now and my changes show up ingame fine. The only issue I have is that the console is spammed with an error saying RE_RegisterFont: FreeType Can't Be Found or something like that. I haven't figured out to fix it even though I was told how to.

But the changes do show up so that's good enough for now.

Anyways, send me an email. I have a lot of things I've been wanting to talk to you about that I've been discussing with Ian. My email is homersimpson112000 (at) yahoo (dot) com

Posted: Fri Mar 31, 2006 2:02 pm
by Magnus
axbaby wrote:i find it highly unlikely your cpu is making mistakes in calculating stuff like bot clipping and bot paths.
there is possibly a remote chance that the ram may be faulty but i assume that would cause your computer to become unstable.

test your hardrive for errors
is your computer prone to random crashes
?
Actually I do get quite a lot of those ""Sorry, but this program must close"....."debug - send error report - don't send."" errors.

axbaby wrote:run some intensive cpu burn-in software and run some memory testing programs to test these components.
You mean like SciSofwareSandra? I have that and everything always comes up fine other than warnings that my system can support a larger cpu - like up to 3000 or 4000 or so MHz and more RAM up to 2 or 4 GB consider adding or upgrading.

Also about once a month I run Windows' error checking. My HD is set up with an 8GB partition with an unchanged copy of my Windows XP SP2 install just in case. Anyway the error check requires a restart so it can do an accurate check of the HD proir to anything including Windows starting up. It never has stopped to tell me of any problems after it runs. And I run PCPitstop and I never get any warnings or flags there either.

Although one thing has always seemed funny to me. My 2000MHz CPU is often reported by several utilities and web programs as running at 1991, 1992, 1999, 2000 and 2001 MHz. And I have noticed my CPU usage is unusually high. Often at 100% while running even small apps and programs, but it still seems to have no problem running several apps and programs all at once.
axbaby wrote:run anti-virus software and scan your system
I clear out my brouser cache, temp internet files and offline files, cookies and history every day.

I have the following and update and run them about every three days.

Kill2Me
CoolWebSearchShredder
SpywareBlaster
Spybot S&D
AdAware SE
Microsoft Anti-Spyware
F-Secure Anti-Virus

I run the following online spywareand virus scans about once every two weeks.

PCPitstop
Panda Active Scan
McAfee
Trend Micro Housecall
Symantec Scan

I also have a hardware firewall in my router and I am running my software firewall as well and I have them configured so they don't give me any problems running at the same time.

With all of these I have never found anything serious.

And all of my ports are running as stealth when I run a port scan.

I'm not sure what more to do as far security goes.
Caladar wrote:I got the qvms to compile now and my changes show up ingame fine. The only issue I have is that the console is spammed with an error saying RE_RegisterFont: FreeType Can't Be Found or something like that. I haven't figured out to fix it even though I was told how to.

But the changes do show up so that's good enough for now.

Anyways, send me an email. I have a lot of things I've been wanting to talk to you about that I've been discussing with Ian. My email is homersimpson112000 (at) yahoo (dot) com
As soon as I figure out why things aren't working the way I expect them to I will be back on the project.

For now I am going to work on some of my own stuff to pratice and get things to start coming out the way they are supposed to.

I will email you and Ian though.