Many things not working right.
Posted: Thu Mar 30, 2006 3:32 pm
Ok, I have been trying to mod for some time now and I'm just not able to get past errors or things not turning out right.
In general when I follow advice and tutorials word for word and step by step at the end the result I am told I will get is usually not the result that I actually get.
When I do something as simple as map I always have to use -forcesidesvisible when compiling the .aas to keep the bots from just standing in one spot even though I take all the proper precautions to prevent this from happening when mapping.
Also I often have to put maps away for a later time because of things like textures messing up in other maps when I add my maps to my baseq3 even though I and several of you have been over my scripting several times and nothing incorrect can be found.
I have maps where the bots will just not use some teleporters and if they do they get stuck and wont use the exit to the room the teleporter takes them to and sometime they will run to one end of a hallway and no farther. They just stop there and often look down like they dont see that the room at the end of the hallway even exists and the end of the hallway is a big cliff.
I have read about what causes this and have been told by lots of people here why this happens and how to prevent it and I take the steps to make sure I prevent the tiny surfaces and use the debugging tools and everything else that would cause them to not see a part of the map and also cause them to see non-existant walls, but it happens anyway.
Also many of you have helped and given me info and advice on values to add and or change in various places and programs to use, but no matter what advice I take and try I can't get some simple weapon changes I made to compile. I get several results depending on what command I use to get the changes to compile like "is not a valad command" and "could not find" and various other errors.
There are plenty of other issues with various things in modeling, mapping and modding that I have problems in that should be giving the expected results, but aren't.
After trying so hard for so long I am wondering if I have system problems that are causeing this stuff. Is there anything that anyone can think of other than user screwups that would cause this stuff even though I take the advice and follow the tutorials word for word? Perhaps some commonly known system issue that often causes this stuff to not work properly?
Thanks.
In general when I follow advice and tutorials word for word and step by step at the end the result I am told I will get is usually not the result that I actually get.
When I do something as simple as map I always have to use -forcesidesvisible when compiling the .aas to keep the bots from just standing in one spot even though I take all the proper precautions to prevent this from happening when mapping.
Also I often have to put maps away for a later time because of things like textures messing up in other maps when I add my maps to my baseq3 even though I and several of you have been over my scripting several times and nothing incorrect can be found.
I have maps where the bots will just not use some teleporters and if they do they get stuck and wont use the exit to the room the teleporter takes them to and sometime they will run to one end of a hallway and no farther. They just stop there and often look down like they dont see that the room at the end of the hallway even exists and the end of the hallway is a big cliff.
I have read about what causes this and have been told by lots of people here why this happens and how to prevent it and I take the steps to make sure I prevent the tiny surfaces and use the debugging tools and everything else that would cause them to not see a part of the map and also cause them to see non-existant walls, but it happens anyway.
Also many of you have helped and given me info and advice on values to add and or change in various places and programs to use, but no matter what advice I take and try I can't get some simple weapon changes I made to compile. I get several results depending on what command I use to get the changes to compile like "is not a valad command" and "could not find" and various other errors.
There are plenty of other issues with various things in modeling, mapping and modding that I have problems in that should be giving the expected results, but aren't.
After trying so hard for so long I am wondering if I have system problems that are causeing this stuff. Is there anything that anyone can think of other than user screwups that would cause this stuff even though I take the advice and follow the tutorials word for word? Perhaps some commonly known system issue that often causes this stuff to not work properly?
Thanks.