DeltaCTF
Posted: Thu Apr 06, 2006 3:06 pm
Could this be what Q4 CTF needs? At least it'll appeal to any old Quakeworld/Q2CTF players...
http://www.deltactf.com/
A new mod is in the works for Quake 4, one many old-school CTF players will enjoy, and that is Delta CTF. Delta CTF hopes to bring back the magic that QWCTF, and especially Q2CTF brought, where CTF reached it's peak in Quake's long legacy. Delta CTF hopes to impement those features in which CTF fans desire to see once again in Capture the Flag. Features include the grappling-hook and original techs(Amplifier, Disruptor, Accel, Auto-doc), which was the core of Q2CTF gameplay but was removed by Zoid and id for Quake 3. Other features include Red vs Blue teams, increased player acceleration, a three tiered armor system, the addition of the powershield powerup, the ability to drop weapons, ammo, flag, an upward counting clock, and many, many other useful features.
List of Foundation features of Delta CTF:
- Red vs Blue Teams
- Realistic Flag Models
- Traditional Rune Powerups
- Grappling hook Utility (On-Hand Weapon Select)
- Three Tiered Armor System
- Powershield Powerup
- Improved Respawn Locations
- Team Overlay Information
- Drop Weapons
- Drop Ammo
- Ambient Lighting
- Brightskins
- Upward Counting Clock
- Increased Player Acceleration
As well as creating many, many NEW CTF maps, they will also be 'fixing' the id CTF maps to fit into this new gameplay. Renditions of classic QW/Q2CTF maps are also planned. The team is also preparing gameplay improvements and changes, to help balance play and help support the spectator side of the mod. This includes newly balanced weapons(reduced rail damage), shoutcasting features, sponsor advertising, team jerseys, and player profiles.
List of Improvement features for Delta CTF:
Newly Balanced Weapons (Reduced Rail Damage)
- Restructure Timelimit into 3 Game Periods
- Shoutcasting Features
- Spectator Improvements
- Player Profiles
- Sponsor Advertising
- Player Jerseys / Clanskins (Name, Clan, Country)
- Improved GUI (Ammo/Weap Info)
The dev team behind this mod is an all-star cast, including id Software's new community man SyncError as lead designer, his wife, Lilie, as lead producer, AnthonyJ from Q4Max, Bandit who was part of the X-battle team, as well as his new mod, GameType Revolution(GTR), drach from the drachctf maps, Method who created Mash-Up Streets, as well as myself (Slasher) doing promotion and PR, with more infamous players to be announced soon.
The team is still looking for additional mappers and a 2d artist.
More information about the mod's capabilities and info can be accessed on the official website at this location. Forums have been created, and the official IRC channel has been put up at #deltaCTF on irc.enterthegame.com.
http://www.deltactf.com/
A new mod is in the works for Quake 4, one many old-school CTF players will enjoy, and that is Delta CTF. Delta CTF hopes to bring back the magic that QWCTF, and especially Q2CTF brought, where CTF reached it's peak in Quake's long legacy. Delta CTF hopes to impement those features in which CTF fans desire to see once again in Capture the Flag. Features include the grappling-hook and original techs(Amplifier, Disruptor, Accel, Auto-doc), which was the core of Q2CTF gameplay but was removed by Zoid and id for Quake 3. Other features include Red vs Blue teams, increased player acceleration, a three tiered armor system, the addition of the powershield powerup, the ability to drop weapons, ammo, flag, an upward counting clock, and many, many other useful features.
List of Foundation features of Delta CTF:
- Red vs Blue Teams
- Realistic Flag Models
- Traditional Rune Powerups
- Grappling hook Utility (On-Hand Weapon Select)
- Three Tiered Armor System
- Powershield Powerup
- Improved Respawn Locations
- Team Overlay Information
- Drop Weapons
- Drop Ammo
- Ambient Lighting
- Brightskins
- Upward Counting Clock
- Increased Player Acceleration
As well as creating many, many NEW CTF maps, they will also be 'fixing' the id CTF maps to fit into this new gameplay. Renditions of classic QW/Q2CTF maps are also planned. The team is also preparing gameplay improvements and changes, to help balance play and help support the spectator side of the mod. This includes newly balanced weapons(reduced rail damage), shoutcasting features, sponsor advertising, team jerseys, and player profiles.
List of Improvement features for Delta CTF:
Newly Balanced Weapons (Reduced Rail Damage)
- Restructure Timelimit into 3 Game Periods
- Shoutcasting Features
- Spectator Improvements
- Player Profiles
- Sponsor Advertising
- Player Jerseys / Clanskins (Name, Clan, Country)
- Improved GUI (Ammo/Weap Info)
The dev team behind this mod is an all-star cast, including id Software's new community man SyncError as lead designer, his wife, Lilie, as lead producer, AnthonyJ from Q4Max, Bandit who was part of the X-battle team, as well as his new mod, GameType Revolution(GTR), drach from the drachctf maps, Method who created Mash-Up Streets, as well as myself (Slasher) doing promotion and PR, with more infamous players to be announced soon.
The team is still looking for additional mappers and a 2d artist.
More information about the mod's capabilities and info can be accessed on the official website at this location. Forums have been created, and the official IRC channel has been put up at #deltaCTF on irc.enterthegame.com.