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Patch texture warping

Posted: Wed Apr 12, 2006 9:41 pm
by Foo
Any way of avoiding silly texture misalignment like this?

Image

The patch is as it appears, a simple trapezoid.

This confounds me. I've been using patches to align textures where brushes can't provide the accuracy I need, but goofing like this makes it largely useless.

Adding more patch points along the height of it only multiplies the problem at each point ;(

Image

Don't get me wrong... it's oddly beautiful. But it's not the result i was seeking ;)

Posted: Wed Apr 12, 2006 10:15 pm
by Foo
As a sacrifice to the editing gods, I offer the following painfully-obtained information:

To sync a func_rotating with an item rotation, the correct speed key is 175.78

The possibilities are... well, limited. But pretty cool.

Posted: Wed Apr 12, 2006 11:19 pm
by wviperw
175.78
175.78... isn't that common knowledge by now?

:P

Posted: Thu Apr 13, 2006 1:28 am
by Kaz
Try pulling out the middle vertex to further tesselate the patch, and play around with it from there.

Posted: Thu Apr 13, 2006 1:34 am
by Foo
Kaz wrote:Try pulling out the middle vertex to further tesselate the patch, and play around with it from there.
You're some kind of fucking prodigy or something. Works perfectly if I mash up the central vertex like so:
Image

You king :icon14:

Posted: Thu Apr 13, 2006 1:51 am
by Kaz
Too kind, laddie :P

Posted: Thu Apr 13, 2006 3:15 am
by Silicone_Milk
ah yet another wonderful thread to add to my bookmarks.

Kudos guys!

Posted: Thu Apr 13, 2006 3:49 am
by obsidian
IIRC, you can also collapse some of those control points, so you have a 2x2 patch. Make sure drill patch points down is turned on.

Posted: Thu Apr 13, 2006 10:10 am
by Fjoggs
wviperw wrote:
175.78
175.78... isn't that common knowledge by now?

:P
:olo: