Page 1 of 2
Multiplayer game options?
Posted: Sat Apr 15, 2006 9:35 pm
by p0s3r
I started playing Quake 3 on LAN with a few friends, and wanted to know how if there is some way I can change things like what weapons are in the game(like having it rail only) or other stuff like making it insta-gib. Basically I wanna know how to make so I can customize the game like in UT.
Posted: Sat Apr 15, 2006 11:12 pm
by Oeloe
You can change things about Q3 by installing a mod (modification). Look in the sticky post at the section modifications. I'm not sure how it works in OSP, but if you install
CPMA and vote for VQ3 gameplay (/callvote gameplay VQ3) (normal Q3 rules), you can easily remove items from the map with "/callvote items -BFG" for example. There are other mods that can do it too but you often need to make a config file to specify which weapons you get, which requires a bit more reading to know how to do it.
Posted: Sun Apr 16, 2006 8:54 pm
by p0s3r
Is there any mod that allows you to configure it from a menu like in UT?
Posted: Sun Apr 16, 2006 9:07 pm
by Cooldown
Mods (short for modifications) are made by the general public, and can be entirely new games upon themselves. They can include new items, weapons, characters, enemies, models, modes, textures, levels, and story lines.
OSP is a mod for Quake 3 that is designed to facilitate competitive, yet flexible, match play. OSP doesn't change any of the core game elements or its dynamics -- its all default Quake 3 in this regard. Instead it makes it easier and more convenient for players and admins alike to enhance the Quake 3 experience through enhanced client/server-side support and options. A server running the OSP mod can be referred to as an OSP server.
OSP allows you to effectively change everything in the interface so that it fits your whims. There are also added parts to the multiplayer that make it easier than standard quake for tournament play. Such improvements include only allowing players to start a match after each had declared their readiness, additional colors for names and rails, additional stats on the score window, and much more.
p0s3r wrote:Is there any mod that allows you to configure it from a menu like in UT?
The server and the administrator of the server determines the game settings. On certain servers, some settings are voteable for change such as gametype.
If you want to start and setup your own server I suggest you check out the
OSP mod which includes a program that allows you to easily configure a Q3 server to your whims (and creates a server config in the process) through a GUI interface. Once you install
OSP, look for a file called "
OSP Config Generator.exe" located in your "
Quake III Arena\osp" directory.
Posted: Sun Apr 16, 2006 9:19 pm
by Oeloe
Cooldown wrote:OSP does change any of the core game elements or its dynamics
You forgot "n't". :P
Posted: Sun Apr 16, 2006 9:23 pm
by Cooldown
Cheers m8. Fixed! :P
Posted: Sun Apr 16, 2006 11:12 pm
by CheapAlert
http://www.planetquake.com/uie
it also can turn off and on certain items
Posted: Mon Apr 17, 2006 12:39 am
by dzjepp
CheapAlert wrote:http://www.planetquake.com/uie
it also can turn off and on certain items
That's pretty neat. Is that a seperate mod or something more universal like pk3 files to work across a wide variety of mods though?
Posted: Mon Apr 17, 2006 9:58 am
by ^misantropia^
It works with most mods if sv_pure is zero. You can always set it to zero locally to be able to use UIE when offline or connected to a not too strict server.
Posted: Mon Apr 17, 2006 10:09 am
by black8ball
go 2 tha sticky od mods point realeases... link(its the second 1 from the top in most pages) and find battle bots download(the 2nd 1 on the list in the Quake III Mods part up the top) its a sick mod
Posted: Tue Apr 18, 2006 8:16 pm
by p0s3r
CheapAlert wrote:http://www.planetquake.com/uie
it also can turn off and on certain items
Hey thanks this is perfect. I just ahve one more question though, is there any way I can make a game where there is just one weapon, say the rail, and you start with it?
Posted: Tue Apr 18, 2006 8:33 pm
by DooMer
in osp /callvote instagib 1
Posted: Tue Apr 18, 2006 9:12 pm
by p0s3r
Is there any way to do without OSP? I just want to make it so I can pick the weapon/ammo the player starts with.
Posted: Tue Apr 18, 2006 10:35 pm
by Oeloe
You can use another mod (without a map pack) like SCQ3A (super configurable Q3A), but most of them require that you make a config file to set things like the weapons you spawn with. Without a mod it's not possible.
Posted: Tue Apr 18, 2006 11:24 pm
by dzjepp
UI Enhanced was posted above, it looks like it's possible to achieve what you want and more.
If you want an easy way of starting uie, make a new shortcut to quake3.exe and in the target line add: +set fs_game uie
Then you should be able to start a server and configure what you need. If you have spare computers at the lan you can toggle dedicated server to on, and have one of the boxes run the server command, and use the other boxes you have to connect to that server.
Posted: Wed Apr 19, 2006 1:22 am
by p0s3r
Sorry for confusion you guys: I am using UI Enhanced, its working out good. The only thing I would like is a means to change the weapons in the game. I tried using Qfrag 2.2, but it changes all the default Quake weapon stats, and it adds a cheesy menu and crap HUD in game. Thanks for your guys' patience.
Posted: Wed Apr 19, 2006 2:28 am
by Oeloe
You want to change the properties of the weapons? Like the speed of projectiles and the amount of damage of each weapon and reload times? That can be done with SCQ3A. Sadly it doesn't have an interface at all really, it's all config work.
Posted: Wed Apr 19, 2006 8:12 am
by p0s3r
I just want to have a mode where its rockets only, or railgun only.
Posted: Wed Apr 19, 2006 8:32 am
by ^misantropia^
You'll want
InstaUnlagged with
insta_weapon set to 5 or 7.
Posted: Wed Apr 19, 2006 9:46 pm
by p0s3r
Ok finally found a mod with exactly what I wanted: InstaGib+
Now I need to know how to get it working - this is what it says in the readme:
Code: Select all
Server Info:/
============/
Download instagib+.zip
Extract the files to Your Quake3 Folder
Included in the zip file is a dedicated server batch and this readme.txt
Start a server using your normal server command line options and
+set fs_game instagibplus +set instagib <n> (n being 1 to 11)
So I've tried putting in that command into the console after starting a lan game, but it doesn't work... any help would be appreciated.
Posted: Wed Apr 19, 2006 11:33 pm
by Oeloe
The instagib+ info isn't very specific, but it means to say that you need to start up a dedicated server with those commandline parameters. This means you need to make a shortcut or batch file with the command: quake3.exe +set fs_game instabigplus +set instagib <n>
Note that when you add those parameters to a shortcut, you have to put them outside the quotes ("path\quake3.exe" +set blabla).
Posted: Wed Apr 19, 2006 11:49 pm
by foralarx2k3
^misantropia^ wrote:You'll want
InstaUnlagged with
insta_weapon set to 5 or 7.
p0s3r,
this would have done ya to be honest, but instagib+ is just as good.
Either follow the instructions that Oeloe has given you for a dedicated server.. or .. follow the following instructions.
1. Unzip the instagib files to your quake 3 arena folder (using the folder names option).
2. Fire up quake 3 as normal.
3. From the mods menu select instagib+ and hit the load button.
4. Fire up any map you like.
5. To change weapon from the default bring down the console and type \instagib <n> (n being the number of the mode / weapon you want to play - see table below). And volia!! every one has that weapon
See the readme file in the instagib folder for more info.
Table of weapons / modes
Mode - NUMBER
===========
Gauntlet - 1
Machine Gun - 2
Shotgun - 3
Grenade Launcher - 4
Rocket Launcher - 5
Lightning Gun - 6
Railgun - 7

-- default
Plasmagun - 8
BFG - 9
Rotate - 10 (rotates weapons at set interval)
Promote - 11 (promotes players to next weapon at every kill)
Regards
Fora.
Posted: Thu Apr 20, 2006 1:47 am
by p0s3r
Awesome, finally got everything working just the way I want it. My friends are are having a blast on lan, thanks a lot you guys.
EDIT: Ah crap ran into one small problem, when I choose a weapon like machine gun or shotgun only, every hit is a kill, is there any way to have one weapon without making instant kills? It's fine for railgun, but no so fun for the other weapons. Sorry for all my lame questions.
Posted: Fri Apr 21, 2006 1:17 am
by foralarx2k3
p0s3r wrote:Awesome, finally got everything working just the way I want it. My friends are are having a blast on lan, thanks a lot you guys.
EDIT: Ah crap ran into one small problem, when I choose a weapon like machine gun or shotgun only, every hit is a kill, is there any way to have one weapon without making instant kills? It's fine for railgun, but no so fun for the other weapons. Sorry for all my lame questions.
Ask and ye shall receive ... the answer to your prayers is a mod called Voosh found
here
Posted: Fri Apr 21, 2006 5:51 am
by dzjepp
I still don't get how UI Enhanced couldn't have helped you in your disposition... you made it sound like you want to disable some guns and have others enabled, and if you take a glance at that ss I posted earlier, that is exactly what can be achieved with uie. :s