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Does anyone have the same Q with this?

Posted: Thu Apr 20, 2006 10:17 am
by a13n
Why does not radiant csg-subtract with bounding box before acutally subtracting?
At least it should provide us a toggle button.

Posted: Thu Apr 20, 2006 8:08 pm
by spookmineer
CSG subtract is a sometimes buggy way to shape brushes with, which is why most mappers stay away from it :/

Posted: Fri Apr 21, 2006 12:23 am
by Oeloe
Now that the radiant source is out, perhaps csg substract is a thing that can be fixed. Dreaming on... :icon26:

Posted: Fri Apr 21, 2006 8:30 am
by a13n
I'll post a ref pic soon for you.

Posted: Fri Apr 21, 2006 8:50 am
by a13n
pic uploaded(2d)
Image

Posted: Fri Apr 21, 2006 9:35 am
by Shallow
As with the majority of your rather bizarre questions, the answer is "Because it was never coded that way".

In your example it would still make a messy set of cuts with a bunch more brushes than were needed resulting in wasted triangles, and probably unseen faces being drawn etc.

It's a sucky tool and always will be.

Posted: Fri Apr 21, 2006 9:55 am
by Foo
Useful for one purpose and one purpose only here, to chop and entire side off a complex brush when I need to buff it up against a wall.

And even then, I make sure there's only 2 brushes in the region before I do it.

Posted: Fri Apr 21, 2006 10:11 am
by Fjoggs
I've never ever used csg subtract. I'm a saint.

Posted: Fri Apr 21, 2006 12:41 pm
by a13n
@Shallow
At least a pre-subtraction by this bounding box will help some manipulation afterwards.

Posted: Fri Apr 21, 2006 12:43 pm
by a13n
Fjoggs wrote:I've never ever used csg subtract. I'm a saint.
I don't really get it.
Even in real life subtraction is essential to form some shapes and end results are alos messy.

Posted: Fri Apr 21, 2006 12:46 pm
by a13n
Shallow wrote:As with the majority of your rather bizarre questions, the answer is "Because it was never coded that way".
So is it easy to grab the bounding box of the selected brush and do one more additional pre-subtraction?

Posted: Fri Apr 21, 2006 1:03 pm
by Foo
Fjoggs wrote:I've never ever used csg subtract. I'm a saint.
hah, I tainted your map. I used it a few times when I was messing with that vis stuff.

Posted: Fri Apr 21, 2006 4:09 pm
by obsidian
I don't think there is a true clever way of writing some sort of subtraction algorithm. Even in 3D modeling apps, subtraction operations always result in a polygonal mess to clean up afterwards.

Anyway, just use the clipper. Easy, fast and clean!

Posted: Fri Apr 21, 2006 4:30 pm
by 4days
brush subtraction in quark is really good, if you can be bothered to use another app for the sake of one feature.

Posted: Fri Apr 21, 2006 9:35 pm
by a13n
4days wrote:brush subtraction in quark is really good, if you can be bothered to use another app for the sake of one feature.
Like what?

Posted: Fri Apr 21, 2006 9:47 pm
by Fjoggs
Foo wrote:
Fjoggs wrote:I've never ever used csg subtract. I'm a saint.
hah, I tainted your map. I used it a few times when I was messing with that vis stuff.
NO WAI!!?!?!

Posted: Fri Apr 21, 2006 9:53 pm
by 4days
a13n wrote:
4days wrote:brush subtraction in quark is really good, if you can be bothered to use another app for the sake of one feature.
Like what?
i don't understand what you're asking.

brush subtraction in quark is done in the way you describe, a bounding box is created around the 'cutter' brush and creates a new set of brushes - more often than not, this gives an efficient result that doesn't need too much work to tidy up afterwards.

Posted: Fri Apr 21, 2006 9:56 pm
by a13n
Oh, really?
I've never used quirk becuase I am a saint, purist and Qristian.
As it were, a policy not to have an ex-editor.

Posted: Mon Apr 24, 2006 1:47 am
by wattro
Actually i really like csg-subtract...

As long as you understand how it's going to impact your map, you can use it whenever it's advantageous to do so (particularly as Foo mentions, to chop sides off complex brushes).

Sometimes if you are quick with clipping and merging, it's easier to go in and fix the errors that csg-subtract creates than it is to destroy and create a number of new brushes.

Posted: Mon Apr 24, 2006 4:56 am
by Kat
So you guys don't use/do any 2 or 3 point clipping?! :paranoid:

Posted: Mon Apr 24, 2006 5:33 am
by wattro
not to speak for others, but of course we do use 2 and 3-point clipping...

just that we are not restricted to it and i find the csg-subtract tool is not evil, as suggested by a few individuals, but in fact, an excellent tool that helps me make my crappy maps :)

/showing some love for Edge Manipulation and Vertex Editing

Posted: Mon Apr 24, 2006 3:56 pm
by obsidian
Subtract has its merits, but they are few and far between.

You have to be 'gentle' when using edge and especially vertex editing to make sure you don't break any brushes.

Clipping of course is where it's at. Patchclipping FTW, for anyone who has never tried it!

Posted: Tue Apr 25, 2006 8:36 am
by a13n
obsidian wrote:Patchclipping FTW, for anyone who has never tried it!
Curved patch does not work as intended. :(