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Should Q4max and xbattle Merge

Posted: Fri Apr 28, 2006 1:13 am
by xchaser
with this post...
http://www.team-dignitas.com/news.php?newsid=2441

...I wonder what you guys think?

esr discussion:
http://www.esreality.com/?a=post&id=1068762

Posted: Fri Apr 28, 2006 1:21 am
by dzjepp
I think there are already too many self-served 'comp mods' anyway. Not just those 2 but expert mod and gtr mod as well. How is that helping the community as this point, which is very small? :s

Posted: Fri Apr 28, 2006 1:23 am
by Foo
They should, but they won't.

Everyone wants to be the project leader, and everyone wants to realise their own very specific visions.

Posted: Fri Apr 28, 2006 2:16 am
by xchaser
I think that if they merge we would have almost done product, and when ID/Raven release their add-on pack to us the Q4 community would rock. but thats only dreams of happy fraggin

Posted: Fri Apr 28, 2006 2:44 am
by Oeloe
riddla wrote:Come to the darkside :D
The dark side of the old, dead mods? :paranoid:

I have to admit i totally lost track of mod development since the last time i played, which was around patch 1.0.5beta...

Posted: Fri Apr 28, 2006 3:46 am
by Foo
But I don't... want to spend a lot of money.

Posted: Fri Apr 28, 2006 6:02 am
by jagwah
but expert mod and gtr mod as well
umm, GTR isn't a "comp mod" it's a 'fun mod'


TTK-Bandit wrote
Anyway, I couldn't do the things I wanted to do in the first place when I joined xbattle,
because in that team competition stuff had first priority.

Now that I left xbm, I'm going to start doing the things I want,
and that is implementing new gametypes into quake4 as a fun mod.

Posted: Fri Apr 28, 2006 1:22 pm
by TTK-Bandit
exactly :p

Posted: Sat Apr 29, 2006 12:16 am
by Bugsy
Speaking of merge, maybe DeltaCTF & CTF Evolution should merge. :p

Posted: Sat Apr 29, 2006 7:53 am
by KMG
Hell, I'm not sure if you guys even understand what mods are.

Posted: Thu May 04, 2006 8:52 pm
by CashMoney
I've got no sudden desire to see the two mods merge, infact I would prefer it if they remained seperate; choice is a good thing :)

However I do think they (and any other mods for that matter) should share code. Seems pointless to me to have features that are the same in both/all mods coded by different people. Sure, a feature might be coded better by one modder than another's first attempt, in which case fine, code a replacement and offer that up for all other mods. But their has to be some point where obvious features have been coded by individual mod teams repeatedly, wasting time when they could have been coding something unique ... if that makes sense.

Posted: Thu May 04, 2006 10:31 pm
by Zimbo
Why don't they just make the mods open source?

Posted: Thu May 04, 2006 10:49 pm
by Foo
Mainly because it spawns 999999 derivatives.

Self serving mod developer, pfft..

Posted: Sun May 14, 2006 8:57 am
by Incinerator
I am the coder and designer for Expert mod. I have been working on it for the past 7 months. I have had no one ask me to "join a team", or share my code for that matter. I did ask AnthonyJ about team color source which they did provide. I have been a one man team coder for the mod itself, with the only help from one LDAsh doing models for me. I am by no means a "self serving" developer. My purpose and only purpose of my whole website was to bring an old school mod , being XCTF, up to the newest able bodied game by ID to support the mod. I resent the self serving comment. I have no problem with joining or sharing, but he point with the 9999999 mods is appropriately written. I have many requests , for a capturestrike form and a freezetag mode already, coders , mappers and any one who wants tohelp is more then welcome.

I represent myself as one person supporting an old school mod for over 6 years now. Just look at my website. It will show you just the time frame i have been dedicated to such a game. Nuff said.

Posted: Sun May 14, 2006 3:52 pm
by kleeks
Zimbo wrote:Why don't they just make the mods open source?
there are already moves in this direction with the release of the creative commons quake 4 pak

>> http://www.ingame.de/filebase/index.php ... 5&fid=3208

I was hoping this would take off as a repository of maps/models and perhaps texture paks that mods could share, contribute too and take advantage of (seemed like a great idea to me) - I guess it just needs everybody on board

Posted: Tue May 16, 2006 7:29 pm
by xchaser
Modder Than Hell: The Q4Max vs. Xbattle Wars

http://www.ggl.com/news.php?NewsId=3083

Posted: Wed May 17, 2006 7:51 pm
by prince1000
ill be damned if i can connect to an XBM server in the US.

edit: ammocheck and althurt/enemy sounds are a big plus for xbattle.

Posted: Mon May 29, 2006 9:14 am
by Incinerator
k MY JOB IS DONE. EXPECT 1.21 with a bonus.pk4 soon.. you'll see...

Posted: Mon May 29, 2006 9:41 am
by iluvquake4
Hrm, I don't think I've ever played on an xbattle server. I've played on q4base and Q4Max servers. Q4max is awesome. :)