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Q4 - Full Bright?

Posted: Sat May 13, 2006 12:11 pm
by AEon
Is there some way to get your map "rendered" in editor and in Q4 in full bright. E.g. without having to explicitly place lights? This is for quick tests only, but would really help.

Posted: Sat May 13, 2006 12:40 pm
by Fjoggs
What? Like vertexlight? Use a mod like q4max.

Posted: Sat May 13, 2006 12:54 pm
by d3mol!t!on
I don't know about not placing lights at all, but you only need to place one to get fullbright. Add one around the center of the map and pull the box edges just futher than the geometry on each axis. Hit "j" for the light editor with that light selected, and texture with "lights/ambientlight_nofall" (it's just a flat white square). Change the colour to something on the grey scale that gives you a good brightness, and you should be done. If it casts shadows and whatnot, play around with the tick-boxes in the top-right corner. This light will come in handy later too if you intend to have an ambient light (stops having really dark areas like in DOOM 3 multi-player maps), as you can just play around with the colour again to get something you like.

Posted: Sat May 13, 2006 5:51 pm
by AEon
Installed q4max, and optimized config to brighten up things... like wow :)...

d3mol!t!on,
jo the ambient light thingy was something I had planned to do... but to use it as only light source for tests is a good idea, will try that.