Return of the Sparklies
Posted: Tue May 16, 2006 10:51 am
Working on AEtour - a map based on concentric circles - using patches all the way...
There is one area where the arcs touch right angled walls. Trouble is the arcs on the curve have "vertices", when trying to "map" them onto a straight line I get sparklies. All the simple patch meshes I use are 3x3, maybe 3x5 would help here?
This is the part in question:

In yellow you can see the floor plate I use (1/16th of a circle), in light green you see the simple patch mesh that snugly joins the yellow plate and *also* has to join the straight wall in light blue. The red dots denote the areas where the sparklies will show up.
What I would need to do is move all the red dots to where the orange circle marks a vertex. Endcaps for bevel do this.
I tried manipulating/merging vertices on the light green patch, but that never worked.
Here a shot of the sample map:

Map sample, using default Q3A textures:
Hopefully someone can download the map sample, fix the patch problem, and upload it?
Thanx.
There is one area where the arcs touch right angled walls. Trouble is the arcs on the curve have "vertices", when trying to "map" them onto a straight line I get sparklies. All the simple patch meshes I use are 3x3, maybe 3x5 would help here?
This is the part in question:

In yellow you can see the floor plate I use (1/16th of a circle), in light green you see the simple patch mesh that snugly joins the yellow plate and *also* has to join the straight wall in light blue. The red dots denote the areas where the sparklies will show up.
What I would need to do is move all the red dots to where the orange circle marks a vertex. Endcaps for bevel do this.
I tried manipulating/merging vertices on the light green patch, but that never worked.
Here a shot of the sample map:

Map sample, using default Q3A textures:
- aetour_r28_patches.map (d/l, use "save as" to avoid download problems)
Hopefully someone can download the map sample, fix the patch problem, and upload it?
Thanx.