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Q4 - Placebo Effect (wvwq4dm1) Final
Posted: Thu May 18, 2006 7:42 am
by wviperw
Posted: Thu May 18, 2006 9:37 am
by o'dium
Looks nice, if not a tad dark. I cnat help but think those big blue tubes would be casting a nice light effect on the map.
Posted: Thu May 18, 2006 10:42 am
by corsair
agreed, from the shots, you've been holding-back too much
downloading now..
Posted: Thu May 18, 2006 11:57 am
by Oeloe
Shame there's no equivalent of CPMA for Q4 (Q4W doesn't count).

This map gives me an excuse to startup Q4 again though(for the first time since the 1.2 patch).
Edit: bah, instantly turned off by the looks generated by this unfinished engine. :icon8: Those sharp transitions of the lighted areas are so ugly (at the shards at the walkway opposite of MH for instance)! At LG, aren't the texures on those bars with all the tubes in between misaligned where they change from vertical to sloped?
Posted: Thu May 18, 2006 5:47 pm
by AEon
Those shots look great... may the day come that I can build something half as nice for Q4... hope

Posted: Thu May 18, 2006 8:38 pm
by roughrider
Hey wviperw if this is a "final" , I will provide a mirror for you on my q4 site.
Posted: Thu May 18, 2006 10:45 pm
by wviperw
A mirror would be great roughrider.
Posted: Thu May 18, 2006 11:05 pm
by Foo
s'up on files.q4w
Posted: Fri May 19, 2006 12:21 pm
by AEon
Alas the Oak Bot will not use the included aas file, and needs to compile its own file. Not a problem per se. But that file is so broken that the bot won't play.
Possibly used the wrong clipping?
Most other custom maps and retail maps work pretty well.
Posted: Fri May 19, 2006 2:27 pm
by roughrider
wviperw wrote:A mirror would be great roughrider.
Sure thing, one coming right up
Mirror
here.