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Missing shader images

Posted: Sat Jun 03, 2006 12:06 am
by defender
Can abybody tell me how to see the textures in GtkRadiant for Quake3?

I remember somebody told me before how to do it, I changed the
text in the shader list fiel, but that was over 2 years ago and I forgot what I typed, anybody help me please, thank you.
Defender

Posted: Sat Jun 03, 2006 2:27 am
by axbaby
edit
C:\Program Files\Quake III Arena\baseq3\scripts\shaderlist.txt


add the name of your custom texture folder
to the list

// this file lists all the separate shader files
base_button
base_door
base_floor
base_light
base_object
base_support
base_trim
base_wall
common
ctf
gothic_block
gothic_button
gothic_door
gothic_floor
gothic_light
gothic_trim
gothic_wall
liquids
organics
sfx
skin
skies
q3wca2

Posted: Sat Jun 03, 2006 11:39 am
by defender
Thank you for replying.
I'm not adding any custom textures.
It's just that I can't see shader Image's in GtkRadiant 1.5.0, for thing's like Culk, trigger etc..
I am using the shaderlist.txt modified for Q3Radiant By Eutectic & the missingtexs.pk3 but I'd like to know how to config the shaderlist to work without the pk3.
Also I can't see or use any models in GtkRadiant.
Thank you
Defender

Posted: Sat Jun 03, 2006 4:27 pm
by axbaby
un-install gtk reboot
re-install gtk

Posted: Sat Jun 03, 2006 4:45 pm
by defender
Thanks again for your reply
I just removed, rebooted and installed still no shader images.
I remember before, Q (mapper) told me to edit the shader list common definition
to somthing like
texture/common
something like that but that was over two years ago I forgot
what I typed.

Posted: Sat Jun 03, 2006 5:07 pm
by axbaby
simply copy my above shaderlist without the last line "q2wca2"

and paste it in an empty shaderlist.txt in your scripts folder.

i do not have a missingtexs.pk3

perhaps your missing mapmedia.pk3 or
common-spog.pk3 "not sure if they are required any longer"

Posted: Sat Jun 03, 2006 5:33 pm
by defender
Yes just tried that! no good :(

Loaded Texture: "C:/Program Files/GtkRadiant 1.5.0/bitmaps/shadernotex.bmp"
Texture load failed: "textures/common/caulk"
Texture load failed: "textures/common/clip"
Texture load failed: "textures/common/clusterportal"
Texture load failed: "textures/common/cushion"
Texture load failed: "textures/common/donotenter"
Loaded Texture: "textures/common/bluegoal"
Texture load failed: "textures/common/full_clip"
Texture load failed: "textures/common/hint"
Loaded Texture: "textures/common/invisible"
Texture load failed: "textures/common/qer_mirror"
Texture load failed: "textures/common/missileclip"
Texture load failed: "textures/common/nodraw"
Texture load failed: "textures/common/nodrawnonsolid"
Texture load failed: "textures/common/nodrop"
Texture load failed: "textures/common/noimpact"
Texture load failed: "textures/common/nolightmap"
Texture load failed: "textures/common/origin"
Texture load failed: "textures/common/qer_portal"
Texture load failed: "textures/common/skip"
Texture load failed: "textures/common/slick"
Texture load failed: "textures/common/teleporter"
Texture load failed: "textures/common/trigger"
Texture load failed: "textures/common/weapclip"

Thank you for trying!

Posted: Sat Jun 03, 2006 7:10 pm
by defender
update
I downloaded q3radiant build 202 and all the textures are there.
Thank you for your help
Def

Posted: Sat Jun 03, 2006 8:35 pm
by axbaby
my favorite version of q3r and now that you installed it maybe the pk3's that 2.02 installs may be seen in 1.5 now

Posted: Sat Jun 03, 2006 8:41 pm
by defender
Yes they are and the models are their too :)
Thanks again

Posted: Sat Jun 03, 2006 10:04 pm
by axbaby
right on!

Posted: Sat Jun 03, 2006 10:54 pm
by obsidian
The latest version of GtkRadiant requires you to download the additional game packs for whatever game you are editing for as well. That's what you were missing, I assume.

The older versions had all game packs loaded into the installation exe, regardless of whether you needed them or not.