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using Q3 source

Posted: Wed Jun 07, 2006 1:50 am
by Tyrantworm
does anyone know of any good tuts or explaination for using Q3 source code to create a game?

I can dig into the files and probably figure stuff out but it'd be nice if there were something out there to kind of get a start in understanding the source files and how they work.

thanks

Posted: Fri Jun 09, 2006 6:26 pm
by bikkeldesnikkel
Im looking for that too, documentation is just scattered over all the diff fora. For info on the q3 engine check out http://www.quakesrc.org in the quake III engine forum.

If anyone else has nice tutorials or documentation please post :up:

Posted: Tue Aug 29, 2006 7:20 pm
by eepberries
What do you need to know? Edit the game source code, compile the QVMs, and run it as a quake 3 mod. Need to know how the quake 3 code works? Well, there may be some tutorials and stuff on that, but you're going to have to spend alot of time figuring it out for yourself.

edit: That's not to say that you can't ask questions about specific things and problems you're having though. Feel free to do that here. I'm sure there are at least a couple people here that would be able to help.

Posted: Tue Oct 10, 2006 9:16 pm
by Phobos8
Yeah I need this. I am getting problems with getting started. I have the game up and running and see "Mods" in the Menu when I load up Quake 3 but I don't know how to make a new mod and get it to compile and run within Visual Studio. Any help here guys would REALLY appreciate it.

I'll give you a kiss?
:p

Posted: Tue Oct 10, 2006 9:43 pm
by TTK-Bandit

Posted: Sat Nov 04, 2006 7:22 pm
by The_Smashing_Machine
eepberries wrote:What do you need to know? Edit the game source code, compile the QVMs, and run it as a quake 3 mod. Need to know how the quake 3 code works? Well, there may be some tutorials and stuff on that, but you're going to have to spend alot of time figuring it out for yourself.

edit: That's not to say that you can't ask questions about specific things and problems you're having though. Feel free to do that here. I'm sure there are at least a couple people here that would be able to help.
I have a old qvm from a 1.16 mod. Is there any way to make it work in 1.30?

Posted: Sat Nov 04, 2006 8:26 pm
by TTK-Bandit
only if you have the sourcecode. just the qvm is not enough.