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				Who wants some new Quake4 textures?
				Posted: Sun Jun 11, 2006 9:01 pm
				by Lunaran
				You do, assbutt.
 
 
You like?
http://www.lunaran.com/files/q4power.zip
I didn't make a map with them this time, but don't let that stop you.  A lot of stuff in this pak will accept a color key if you put it on a func_static, namely all the glowy crap, so don't browse the list in the editor and feel like you're stuck with the presets.  More info is in the 
readme.
oh yeah: There's a new weapon spawnpad .lwo in the pak but KFS says he can't get it to show up in the model browser.  It's there, though - models/mapobjects/power/pad.lwo - if you want to place it by force.
~ Lun
 
			
					
				
				Posted: Sun Jun 11, 2006 9:04 pm
				by Scourge
				Whoa! Very nice. 

 
			
					
				
				Posted: Sun Jun 11, 2006 9:10 pm
				by Captain
				Well done. Are those worms or wires in that second one?
			 
			
					
				
				Posted: Sun Jun 11, 2006 9:18 pm
				by Lunaran
				That is the token "mess of cables and stuff" texture for putting underneath the token "askance floor panel."
			 
			
					
				
				Posted: Sun Jun 11, 2006 9:48 pm
				by d3mol!t!on
				These textures were great for Quake 3, and still look the part with those images there. Really nice work. Shame I don't do level design so much anymore, and I don't play Quake 4 at all so have no push to make a map for it 

 
			
					
				
				Posted: Sun Jun 11, 2006 11:20 pm
				by KungFuSquirrel
				New textures, yay.
...and my map with them still remains unfinished, boo 

 
			
					
				
				Posted: Mon Jun 12, 2006 5:14 am
				by wviperw
				Nuhice.
I spy Q2.
			 
			
					
				
				Posted: Mon Jun 12, 2006 5:38 am
				by rgoer
				looking good lunaran!
honestly though who expects less from god's gift to the mod community
edit: you make me want to make a map for q4 now--you should show these to ken I bet he would feel the same way lol
			 
			
					
				
				Posted: Mon Jun 12, 2006 11:56 am
				by o'dium
				Lun unlike the Stock Quake 4 textures, these are like something straight from Q2 itself. It just has the exact style Quake 4 needed 

 Nice job!
 
			
					
				
				Posted: Mon Jun 12, 2006 12:13 pm
				by Zombie13
				Captain Mazda wrote:Well done. Are those worms or wires in that second one?
That's your mums ovaries.
Z
 
			
					
				
				Posted: Mon Jun 12, 2006 2:40 pm
				by seremtan
				Zombie13 wrote:Captain Mazda wrote:Well done. Are those worms or wires in that second one?
That's your mums ovaries.
Z
 

 
			
					
				
				Posted: Mon Jun 12, 2006 5:56 pm
				by StormShadow
				nice...
			 
			
					
				
				Posted: Mon Jun 12, 2006 6:01 pm
				by Dr4ch
				feeeeeeeeeeeeeeeeeeeed us !
Just when im searching for theme I could use in my new map. thx 
I heard you used another technique then for the stock textures ?
Any chance to enlighten us on this ?
 

 
			
					
				
				Posted: Mon Jun 12, 2006 8:42 pm
				by surgeon62
				Great looking textures. That second shot has an H.R. Giger feel to it... creepy in a good way.
			 
			
					
				addon.conf
				Posted: Tue Jun 13, 2006 3:02 am
				by Lunaran
				Okay.  I put an addon.conf in the pk4 because I thought it was necessary for some reason.  /me looks at andrew
well, if the textures aren't showing up in the editor, that's why.  Delete addon.conf from the pack and they should work fine.
gg id!
Dr4ch: use a different technique?  I didn't do any of the stock textures so I probably did, but I couldn't enlighten you as to what I may have done differently.  q4 had zillions of texture artists.  dozens even.  possibly several.  I just photoshopped around with different photosources on layers until I had a really good looking material and just took sections to make each texture.
			 
			
					
				
				Posted: Tue Jun 13, 2006 6:13 am
				by Hipshot
				Nice but lowres.
			 
			
					
				
				Posted: Tue Jun 13, 2006 11:13 am
				by d3mol!t!on
				I just can't resist it. I don't play Quake 4, and I'm bound to make poor game play, but I must make a map just to use these textures. Hopefully part way through I'll do what I do with most of my map: start not to like them and chuck them away, but I've got to at least do something.
			 
			
					
				
				Posted: Wed Jun 14, 2006 6:44 am
				by xfoo
				DEAR JESUS I LOVE YOU