Page 1 of 1

Who wants some new Quake4 textures?

Posted: Sun Jun 11, 2006 9:01 pm
by Lunaran
You do, assbutt.

Image

Image

You like?

http://www.lunaran.com/files/q4power.zip

I didn't make a map with them this time, but don't let that stop you. A lot of stuff in this pak will accept a color key if you put it on a func_static, namely all the glowy crap, so don't browse the list in the editor and feel like you're stuck with the presets. More info is in the readme.

oh yeah: There's a new weapon spawnpad .lwo in the pak but KFS says he can't get it to show up in the model browser. It's there, though - models/mapobjects/power/pad.lwo - if you want to place it by force.

~ Lun

Posted: Sun Jun 11, 2006 9:04 pm
by Scourge
Whoa! Very nice. :)

Posted: Sun Jun 11, 2006 9:10 pm
by Captain
Well done. Are those worms or wires in that second one?

Posted: Sun Jun 11, 2006 9:18 pm
by Lunaran
That is the token "mess of cables and stuff" texture for putting underneath the token "askance floor panel."

Posted: Sun Jun 11, 2006 9:48 pm
by d3mol!t!on
These textures were great for Quake 3, and still look the part with those images there. Really nice work. Shame I don't do level design so much anymore, and I don't play Quake 4 at all so have no push to make a map for it :(

Posted: Sun Jun 11, 2006 11:20 pm
by KungFuSquirrel
New textures, yay.

...and my map with them still remains unfinished, boo :(

Posted: Mon Jun 12, 2006 5:14 am
by wviperw
Nuhice.

I spy Q2.

Posted: Mon Jun 12, 2006 5:38 am
by rgoer
looking good lunaran!

honestly though who expects less from god's gift to the mod community

edit: you make me want to make a map for q4 now--you should show these to ken I bet he would feel the same way lol

Posted: Mon Jun 12, 2006 11:56 am
by o'dium
Lun unlike the Stock Quake 4 textures, these are like something straight from Q2 itself. It just has the exact style Quake 4 needed :( Nice job!

Posted: Mon Jun 12, 2006 12:13 pm
by Zombie13
Captain Mazda wrote:Well done. Are those worms or wires in that second one?
That's your mums ovaries.

Z

Posted: Mon Jun 12, 2006 2:40 pm
by seremtan
Zombie13 wrote:
Captain Mazda wrote:Well done. Are those worms or wires in that second one?
That's your mums ovaries.

Z
:(

Posted: Mon Jun 12, 2006 5:56 pm
by StormShadow
nice...

Posted: Mon Jun 12, 2006 6:01 pm
by Dr4ch
feeeeeeeeeeeeeeeeeeeed us !

Just when im searching for theme I could use in my new map. thx

I heard you used another technique then for the stock textures ?
Any chance to enlighten us on this ?
:drool:

Posted: Mon Jun 12, 2006 8:42 pm
by surgeon62
Great looking textures. That second shot has an H.R. Giger feel to it... creepy in a good way.

addon.conf

Posted: Tue Jun 13, 2006 3:02 am
by Lunaran
Okay. I put an addon.conf in the pk4 because I thought it was necessary for some reason. /me looks at andrew

well, if the textures aren't showing up in the editor, that's why. Delete addon.conf from the pack and they should work fine.

gg id!

Dr4ch: use a different technique? I didn't do any of the stock textures so I probably did, but I couldn't enlighten you as to what I may have done differently. q4 had zillions of texture artists. dozens even. possibly several. I just photoshopped around with different photosources on layers until I had a really good looking material and just took sections to make each texture.

Posted: Tue Jun 13, 2006 6:13 am
by Hipshot
Nice but lowres.

Posted: Tue Jun 13, 2006 11:13 am
by d3mol!t!on
I just can't resist it. I don't play Quake 4, and I'm bound to make poor game play, but I must make a map just to use these textures. Hopefully part way through I'll do what I do with most of my map: start not to like them and chuck them away, but I've got to at least do something.

Posted: Wed Jun 14, 2006 6:44 am
by xfoo
DEAR JESUS I LOVE YOU