quake 3 - texturing problems
Posted: Wed Jun 14, 2006 5:45 pm
hey, im having a problem wih quake 3 and i was wondering if you guys could give me any help with it.
i used to play q3 on my old computer (p2 350mhz, 192mb ram, 16mb voodoo 3 graphics) and it worked fine, absolutely no problems at all but that comp died about a month ago so i got a "new" comp (p3 733mhz, 320mb ram, the same 16mb voodoo 3 graphics) and im having a major problem with playin quake 3. the problem is with the texturing and the graphics, it seems that some of the textures are disappearing and reappearing where they shouldnt (e.g. i play and i can see the bots im playing against even when theres a wall between us and sometimes i get a texture pop-up right infront of the camera where there isnt even a wall). it just seems that all the textures arent being rendered and ive messed about with all the settings but nothing will rectify it.
anyone got any suggestions? and have any of you guys stumbled across the same problem?
thanks :icon31:
i used to play q3 on my old computer (p2 350mhz, 192mb ram, 16mb voodoo 3 graphics) and it worked fine, absolutely no problems at all but that comp died about a month ago so i got a "new" comp (p3 733mhz, 320mb ram, the same 16mb voodoo 3 graphics) and im having a major problem with playin quake 3. the problem is with the texturing and the graphics, it seems that some of the textures are disappearing and reappearing where they shouldnt (e.g. i play and i can see the bots im playing against even when theres a wall between us and sometimes i get a texture pop-up right infront of the camera where there isnt even a wall). it just seems that all the textures arent being rendered and ive messed about with all the settings but nothing will rectify it.
anyone got any suggestions? and have any of you guys stumbled across the same problem?
thanks :icon31: