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[Final] pukka3tourney5 - suboptimal

Posted: Fri Jun 16, 2006 1:04 pm
by sumatra
Finally I got around to finish this one! :)

I guess it would have been a nice geocomp entry, I would have met the restrictions (aside from the time restrictions).
Nevertheless it's finished now.
It's a remix of an existing map. The credits for the basic layout (I have modified it to fit may gameplay imagination) go to sst13.

Original Map (CLAUSTROPHOBIC EDGE)

Here an obligatory screenshot and the Download location.

Image

My Remake (SUBOPTIMAL)

Would like to hear any impressions you got.
Maybe I'm going to start a new project in the future. On the other hand I need a creative break, so the next few month I'm going to withdraw from the editor.

Have fun!

cheers, sum :icon31:

P.S. Don't mind the copy post...

Posted: Fri Jun 16, 2006 1:38 pm
by Eraser
judging from the single screenshot, that looks very impressive. Great style going on there.

Posted: Sat Jun 17, 2006 12:57 am
by Salinga
If you could replace these two Q3A textures with custom ones, I could do an Elite Force conversion:

Image

;-)

Posted: Sat Jun 17, 2006 3:51 am
by dubz
great map, nice to see maps without rail but i think it would realy fit into this one.. i miss the sg too

Posted: Sat Jun 17, 2006 10:10 am
by sumatra
Thanks for replies.

@Salinga: I'll see what I can do, I'll send you an e-mail then...

@dubz: There is a second itemset with RG integrated, you need to have cpma installed though. >> Readme!

sum

Posted: Sat Jun 17, 2006 11:36 am
by Salinga
Thx! B-)

Posted: Sat Jun 17, 2006 3:13 pm
by obsidian
Pretty. Nice shadows.

Posted: Sun Jun 18, 2006 5:55 am
by schwim
Very fun map Sumatra, and nicely done.

Would you happen to know of an alternate dl location for the contest pack that the link for the original map has on it? The server doesn't respond when I try to download it at http://rought.kontrollraum.org/contest2005.rar

thanks,
json

Posted: Sun Jun 18, 2006 6:02 am
by Kaz
Wonderful visuals sumatra :]

:o it's schwimmy!

Posted: Sun Jun 18, 2006 12:26 pm
by sumatra
I have uploaded the original map to some webspace.
Hope it works!
Nice to see you back here schwim :p ...

Glad you like the map, unfortunately there have been found some minor issues (z-fightings, borked brushes..) yet .. but any map has its small bloopers... :icon25:

Posted: Sun Jun 18, 2006 2:17 pm
by Todtsteltzer
Nice to see the final version of this map.
Good work (as usual ;)), sumatra :icon14:.

Posted: Sun Jun 18, 2006 3:36 pm
by Hipshot
It looks and feels very cosy =)

Posted: Sun Jun 18, 2006 7:22 pm
by schwim
wow sumatra,

After playing the original, I'm even more impressed with your remake. Most people stay close to the theme when redoing a map, I guess cause they don't take the time to come up with a new one. Until I played the layout a bit, I had no idea that it was the same map. I thought you accidentally zipped the wrong map :)

thanks for the fun map.

thanks,
json

Posted: Sun Jun 18, 2006 10:34 pm
by spookmineer
Sumatra, thanks for the EF version of this map!

Posted: Mon Jun 19, 2006 10:50 am
by sumatra
spookmineer wrote:Sumatra, thanks for the EF version of this map!
You're welcome.
For those who are interested as well:

Elite Force remix

[lvlshot]http://screenshots.filesnetwork.com/4/files2/64688_2.jpg[/lvlshot]

:icon28: bluuuuuuue

Posted: Mon Jun 19, 2006 11:37 am
by Salinga
... and is, of course, played very well with them Elite Force Klingon botz:

Image

Posted: Tue Jun 20, 2006 8:15 pm
by Todtsteltzer
sumatra wrote:
spookmineer wrote:Sumatra, thanks for the EF version of this map!
You're welcome.
...
If you find the time you should definitely make an EF conversion of pukka3dm2 ("Fascinating Senselessness"), sumatra. It really looks great when played with EF's Borg Models/Bots (tested with Salinga's Q32EF) :icon14:.


Hi Salinga!
Still working with EF as I can see :). Maybe I should look for my CD and re-install it (j/k it's still installed).

...btw where is your rank? I thought you are a Lt. Cmdr. ;).

Posted: Tue Jun 20, 2006 8:42 pm
by spookmineer
Todtsteltzer wrote:
sumatra wrote:
spookmineer wrote:Sumatra, thanks for the EF version of this map!
You're welcome.
...
If you find the time you should definitely make an EF conversion of pukka3dm2 ("Fascinating Senselessness"), sumatra. It really looks great when played with EF's Borg Models/Bots (tested with Salinga's Q32EF) :icon14:.


Hi Salinga!
Still working with EF as I can see :). Maybe I should look for my CD and re-install it (j/k it's still installed).

...btw where is your rank? I thought you are a Lt. Cmdr. ;).
I'm happy to say that Salinga is right on the maps:
http://eliteforce2.filefront.com/file/F ... ness;64343

:icon25:
It's a great map, some minor fps issues here. EF doesn't have much maps like these...

Posted: Tue Jun 20, 2006 9:31 pm
by obsidian
BTW, is the water supposed to be that weird opaque blue stuff that leaves marks? Just noticed that and thought it was kind of strange. Not some editorimage?

Posted: Wed Jun 21, 2006 6:37 am
by Todtsteltzer
spookmineer wrote:I'm happy to say that Salinga is right on the maps:
http://eliteforce2.filefront.com/file/F ... ness;64343

:icon25:
It's a great map, some minor fps issues here. EF doesn't have much maps like these...
Right after it's release I told sumatra that this would be a great EF map. I'm glad to hear that there's an EF conversion finally :icon14:.


@obsidian: Yeah, I thought the same when I saw the water ;).

Posted: Thu Jun 22, 2006 12:38 pm
by Myth
Lovely tourney map, although quite easy to dominate the bots on, I'd love to play it against a real live person. Bet it's really intense.

Glad to see it's been added to the LVL queue!

I'd be interested to know what compile switches you used for lighting.

Posted: Thu Jun 22, 2006 3:07 pm
by sumatra
Thanks for comments. There has been a finalbeta around, nobody mentioned the water looking odd. I like it :) ..

@Myth: Ye, hope to get some nice review going on there...

The lighting parameters with q3map2 2.5.16:

Code: Select all

-light -cpma -dark -deluxe -dirt -extra -fast -filter -patchshadows -shade -v -gamma 1.2 -samplesize 1 -shadeangle 80
sum

Posted: Sat Jun 24, 2006 4:07 pm
by roughrider
Providing a mirror for this once I get my lazy self to do it this weekend :p