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g_clientprojectilecollision 0
Posted: Sun Jun 18, 2006 1:18 pm
by iluvquake4
This is default in latest Q4Max but seems to help in q4base as well. Worth a try. :icon31:
Posted: Sun Jun 18, 2006 6:12 pm
by dubz
what does it do
Posted: Sun Jun 18, 2006 7:45 pm
by kleeks
set to 1, it allows the client to predict collisions
I guess the benifits of this are negligable with a clean connection to the server.
-and given that any wasteage of cpu cycles is a bad thing (especially in q4) there must be a gain in performance from disabling the code.
Posted: Sun Jun 18, 2006 10:46 pm
by hemostick
It's not just about saving performance, but actually preventing almost every rocket from exploding twice, therefore being twice as blinding and twice as loud, and sometimes seemingly exploding on an edge (doing no harm) then really exploding further

Posted: Mon Jun 19, 2006 4:27 am
by kleeks
hehe, sounds like they managed to mess that particular bit up good and proper then ...