GtkRadiant Extra Junk in baseq3... necessary?
Posted: Wed Jun 28, 2006 4:54 pm
I'm trying to create a nice organized clean install of my Q3 development folder. I've always wondered but never really asked, but is all the extra stuff that GtkRadiant 1.5 installs completely necessary? Some of it certainly is... but the rest? I'm a little Q3 rusty, so correct me if I'm wrong.
mapmedia.pk3
These aren't actually used in vanilla Q3. They are often a stumbling block when people use them in their maps and forget to pack them. Any point in having them here?
curry.pk3
The curry plugin has long since been removed from GtkRadiant. Why do we still have this pk3?
textures/proto2, textures/skies2, textures/stone
Again, more orphan textures, I think were extra stuff used for TA (like the PCX heightmap used to generate terrain).
scripts/*.shader
Can't remember why we have these here when they also exist inside pak0.pk3. I recall Eutectic doing a cleanup of shaders or something. Someone refresh my memory on why we need these.
mapmedia.pk3
These aren't actually used in vanilla Q3. They are often a stumbling block when people use them in their maps and forget to pack them. Any point in having them here?
curry.pk3
The curry plugin has long since been removed from GtkRadiant. Why do we still have this pk3?
textures/proto2, textures/skies2, textures/stone
Again, more orphan textures, I think were extra stuff used for TA (like the PCX heightmap used to generate terrain).
scripts/*.shader
Can't remember why we have these here when they also exist inside pak0.pk3. I recall Eutectic doing a cleanup of shaders or something. Someone refresh my memory on why we need these.