ET: Gameplay Suggestions Thread
Posted: Sun Jul 02, 2006 4:12 am
ive actually been looking forward to this, so ill play the "test" or "demo" and give as many ideas towards developement as possible.
ill start with #'s 1 , 2 ,3 & 4
#1: uncapped frame rendering cuz if you cap the fps to 63 again, it will die.
#2: 40-50 fps in any other game, hl2, css, or bf2 is very playable and suprisingly stable. 40-50 fps in q4 made me wanna puke.
i dont know but theres some sort of rendering bug with it. and yes i can achieve a solid 63 frames with vsync on in q4 and yet its still rendering all fucking retarded. maybe some small overlooked detail?
#3: some way for people to personalize themselves, very much like the skins for CSS @ http://www.fpsbanana.com.
ex: ability to change weapon skins, gloves, radars, and hud's.
#4: And FFS change the damn default movement binds from WASD to ESDF. no clue why everyone keeps doing this and who decided it was "standard binds of gaming". if you move your hand away from your keys its so much easier to find the F key because of the "bump" for hand placement. This is why the "bump" is there to begin with..........
plus it leaves more room for binds to the left of your fingers. i dont know if its me or what but it just seems logical.
best of luck to both teams...
next person try to continue the numbering 5, 6, 7....
ill start with #'s 1 , 2 ,3 & 4
#1: uncapped frame rendering cuz if you cap the fps to 63 again, it will die.
#2: 40-50 fps in any other game, hl2, css, or bf2 is very playable and suprisingly stable. 40-50 fps in q4 made me wanna puke.
i dont know but theres some sort of rendering bug with it. and yes i can achieve a solid 63 frames with vsync on in q4 and yet its still rendering all fucking retarded. maybe some small overlooked detail?
#3: some way for people to personalize themselves, very much like the skins for CSS @ http://www.fpsbanana.com.
ex: ability to change weapon skins, gloves, radars, and hud's.
#4: And FFS change the damn default movement binds from WASD to ESDF. no clue why everyone keeps doing this and who decided it was "standard binds of gaming". if you move your hand away from your keys its so much easier to find the F key because of the "bump" for hand placement. This is why the "bump" is there to begin with..........
plus it leaves more room for binds to the left of your fingers. i dont know if its me or what but it just seems logical.
best of luck to both teams...
next person try to continue the numbering 5, 6, 7....