Q4 Delayed Sounds: No more?
Posted: Sat Jul 08, 2006 3:11 am
I've been moping at id/Raven/whoever to fix the delayed sound in Quake 4 forever... and stumbled across a little tweak that seems to suggest that it's been my own problem, sorta..
I have an Audigy 2 ZS.. Not a great card, but not too ancient either. In my Quake4Config.cfg file, I made the following change:
seta s_usedeferredsettings "0"
So far as I'm led to understand.. if s_usedeferredsettings is set to "1" (as it was by default in my config).. then the sound processing goes to the CPU? Setting it to zero makes the sound card do it. Now, if your sound card is really poor, you shouldn't (obviously) do this.. But it solved sound lag for me. I can spam teleporters with HB rounds, even do the telejump on Monsoon at the same time... and no lag.
:icon25:
I have an Audigy 2 ZS.. Not a great card, but not too ancient either. In my Quake4Config.cfg file, I made the following change:
seta s_usedeferredsettings "0"
So far as I'm led to understand.. if s_usedeferredsettings is set to "1" (as it was by default in my config).. then the sound processing goes to the CPU? Setting it to zero makes the sound card do it. Now, if your sound card is really poor, you shouldn't (obviously) do this.. But it solved sound lag for me. I can spam teleporters with HB rounds, even do the telejump on Monsoon at the same time... and no lag.
:icon25: