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Quake 4 Point Release 1.3 Preview
Posted: Sat Jul 29, 2006 5:08 am
by Bugsy
Ritualistic Quake 4 Point Release 1.3 Preview [ Link ]
The version 1.3 point release for Quake 4 is set to ship with a copious amount of new content for the game, including several original maps and game modes created by Ritual Entertainment. For this feature, we sat down with two of the level designers involved in the project, John "HAL9000" Schuch and Todd "Mr.CleaN" Rose, for some comments on their creations, and have a bunch of exclusive screenshots, too!
Source: [ Shacknews ]
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PlanetQuake4 Quake 4 Point Release 1.3 Preview [ Link ]
Earlier this month, PlanetQuake4.net had the opportunity to preview a test build of the Quake4 1.3 Point Release, which will be released in the coming days. Our preview of this extensive update to Quake 4 includes a look at the new gametype "Deadzone", the "Buy Mode" game option, the updated multiplayer physics, and performance enhancements.
Source: [ ESReality ]
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Some information taken from comments SyncError made in the Q4 Preview thread at ESReality.
- Please take note that NO fixes are mentioned. The article focuses on gameplay changes and additions, but that obviously does not mean that bug fixes aren't in 1.3 -- they just are more of a given and usually not news worthy in articles.
- And with it, the return of lava in basemaps. =) (Referring to the
dm2 Remake that will be in PR 1.3)
- Hyperblaster has been adjusted.
- 6 of the old weapons have been adjusted.
- Yes, bridge to rail is very doable now. (Referring to dm6 Remake & Q4 changed movement)
- 1.2->1.3 Patch ~ 125mb
- Full 1.3 Patch ~ 250mb
- Rockets are faster, smaller and have greater knockback.
- r_forceAmbient is more robust and useful than either Q4MAXs, XBMs, GTRs, RA4s or Delta's ambient commands. Its low settings start with a much darker ambient light (r_forceAmbient 0.01) and scale up from there... this allows you to set a very dark environment and make full use of the glow paths on the brightskins, weapskins, item glows, etc. Not everyone will want to set theirs up visually that way, but I know many who prefer that and that is now possible. Luckily thanks to adding it to base, it will automatically be available to all mods who release a 1.3 compatible.
Posted: Sat Jul 29, 2006 5:26 am
by SyncError
They (rockets) have been.
Posted: Sat Jul 29, 2006 6:14 am
by SyncError
Soon enough. =)
Posted: Sat Jul 29, 2006 6:27 am
by FragaGeddon
Can't wait for this.
Posted: Sat Jul 29, 2006 7:16 am
by dzjepp
Sounds like a nice patch, looks like they finally listened to the community. And all it took was a syncerror to set the wheels in motion.
Just wonder if this will really bring new people to the game... the casual players are long gone.
Posted: Sat Jul 29, 2006 2:17 pm
by xchaser
I have stuck with my quake 4 from before it came out. I know it will be the game. pfft its name says it all QUAKE
Posted: Sat Jul 29, 2006 2:50 pm
by Program2
great!
Posted: Sat Jul 29, 2006 3:06 pm
by GODLIKE
Prediction 1:
1.3 will rock, and I will love it. :icon25:
Prediction 2:
Nerds on the Internet who barely PLAY quake 4 will take all of sixteen seconds to examine 1.3 before announcing that it's still not what they wanted.
Posted: Sat Jul 29, 2006 3:28 pm
by Freakaloin
i predict a spike of players for about 5 hours then back to DEAD...
Posted: Sat Jul 29, 2006 9:45 pm
by Shallow
The new maps are from Ritual Entertainment, and the mappers' names ought to be familiar - Mr. CleaN and HAL9000. Article including commentary from them on the new levels and 14 screenshots at
Ritualistic
Not sure about this item buying business but this DeadZone mode might be interesting.
Posted: Sat Jul 29, 2006 11:16 pm
by DooMer
sweet
Posted: Sun Jul 30, 2006 1:41 am
by GODLIKE
I played some of Mr.Clean's Q3 maps, like, forEVER. Mutually Assured Destruction and Bitter Embrace were amazing.
Let's hope he's got the same chops for Q4 as he's had for Q2-Q3..
Posted: Sun Jul 30, 2006 2:13 am
by Ganemi
-
Posted: Sun Jul 30, 2006 1:43 pm
by MKJ
hal9k is working with them? thats pretty cool
Posted: Mon Jul 31, 2006 12:40 am
by obsidian
Good to hear that more former Q3W'ers are working on this.
Posted: Mon Jul 31, 2006 3:08 am
by xchaser
will 7/31/06 be the day we get 1.3?
Posted: Mon Jul 31, 2006 5:40 am
by GODLIKE
I hope so, cos that's tomorrow.. but why would you think that date?

Posted: Mon Jul 31, 2006 1:48 pm
by xchaser
is the last day of the month and a few days b4 qcon
Posted: Mon Jul 31, 2006 2:07 pm
by Bugsy
Today is July 31.. put the 1 in front of the 3 & you have 1.3 !!

Posted: Mon Jul 31, 2006 2:10 pm
by o'dium
The new maps look really bad, texture wise they seem so random, and like they didn't really know what to do... Then again they stuck to the Quake 4 textures... Its impossible to make a decent looking map with the stock Q4 textures

Posted: Mon Jul 31, 2006 3:38 pm
by duffman91
o'dium wrote:The new maps look really bad, texture wise they seem so random, and like they didn't really know what to do... Then again they stuck to the Quake 4 textures... Its impossible to make a decent looking map with the stock Q4 textures

Sorry to hear you won't be playing 1.3 then.
Posted: Mon Jul 31, 2006 4:11 pm
by xchaser
Quake 4 1.3 Point Release
(Major News: Q4)Posted by SyncError @ 11:57 EDT, 31 July 2006 - iMsg
The Quake 4 1.3 Point Release is being released today. More information coming soon.
UPDATE: All QuakeCon 2006 Quake 4 tournaments will be using the 1.2 Point Release due to the limited amount of time available for players to adjust to the new gameplay changes, however, all BYOC servers will be running the 1.3 Point Release, so it is suggested that everyone patch to 1.3 except for those who may wish to keep a separate 1.2 copy for use of practicing prior and during the tournament.
Watch this space !
http://www.esreality.com/?a=post&id=1157404
Posted: Mon Jul 31, 2006 11:17 pm
by Ganemi
o'dium wrote:The new maps look really bad, texture wise they seem so random, and like they didn't really know what to do... Then again they stuck to the Quake 4 textures... Its impossible to make a decent looking map with the stock Q4 textures

I'm glad I'm not the only one who thinks Q4's graphics are eyesores.
Posted: Tue Aug 01, 2006 1:37 am
by +JuggerNaut+
Mr. Clean FTW
Posted: Tue Aug 01, 2006 1:48 am
by Kaz
o'dium wrote:The new maps look really bad, texture wise they seem so random, and like they didn't really know what to do... Then again they stuck to the Quake 4 textures... Its impossible to make a decent looking map with the stock Q4 textures

I wouldn't say "impossible" =/