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Quake 4 1.3 Bugs

Posted: Tue Aug 01, 2006 6:48 am
by iluvquake4
1. The flame on the napalm launcher's explosion looks artifacted like the rocket launcher:

http://www.escapedturkey.com/blah/shot00003.jpg
http://www.escapedturkey.com/blah/shot00006.jpg
http://www.escapedturkey.com/blah/shot00004.jpg
http://www.escapedturkey.com/blah/shot00008.jpg

Notice how the flames and drawing has lines in and around it -both napalm and rocket launcher explosions.

2. If you shoot the shotgun twice in a row half the sound of it is muted. Just hold down the fire button and you'll notice it.

Posted: Tue Aug 01, 2006 6:54 am
by GODLIKE
Yeah.. Like Q3.. You're firing that thing up against brushes and meshes.

On a side note: your PC gets 41 frames on those settings? eek.

Posted: Tue Aug 01, 2006 7:08 am
by iluvquake4
bind f12 screenshotjpeg

It was taking a jpeg screenshot, not the default kind, so it dropped the FPS as it compressed it. Normally I get 60 FPS constant. :icon27:

Posted: Tue Aug 01, 2006 7:26 am
by I cant spell u
who fuckin' uses fov 110 but keeps the gun model on?

Posted: Tue Aug 01, 2006 12:07 pm
by iluvquake4
You used the f word in a gaming forum. You're so cool now.

Posted: Tue Aug 01, 2006 12:18 pm
by I cant spell u
iluvquake4 wrote:You used the f word in a gaming forum. You're so cool now.
YES

Posted: Tue Aug 01, 2006 3:17 pm
by obsidian
I wouldn't call those bugs. Those are just the flame sprites clipping into the walls. So unless you want them to implement some kind of volumetric flame effect (and watch a pretty slideshow) that's the best you can get.