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Posted: Thu Aug 03, 2006 5:02 am
by dzjepp
What ever happened to binding a seperate key for each gun ;o
Posted: Thu Aug 03, 2006 3:05 pm
by GODLIKE
I just re-arranged keys or added keys for fave weaps.. Like using "1" for shaft, "E" for RG, etc.. I haven't used actual scriptable events (switch to grenades and fire then switch back to rocket) since early Q2.
Posted: Fri Aug 04, 2006 12:18 am
by TTK-Bandit
[hint]GT-R has 4 userdefined buttons (up/down commands)[/hint]

Posted: Fri Aug 04, 2006 12:49 am
by D'Artagnan
This is so far what i got:
//Weapon Script//
set ua_Gaunlet "doImpulse _impulse0;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_5.tga"
set ua_MachineGun "doImpulse _impulse1;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_5.tga"
set ua_ShotGun "doImpulse _impulse2;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_10.tga"
set ua_Hyperblaster "doImpulse _impulse3;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_GrenadeLauncher "doImpulse _impulse4;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_10.tga"
set ua_NailGun "doImpulse _impulse5;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_RocketLauncher "doImpulse _impulse6;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_RailGun "doImpulse _impulse7;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_5.tga"
set ua_LightningGun "doImpulse _impulse8;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_DarkMatterGenerator "doImpulse _impulse9;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
After that you just have to bond youre key, exemple:
bind "MOUSE3" "vstr ua_ShotGun"
Posted: Fri Aug 04, 2006 4:03 am
by Sin harvester
this sucks i bougth quake 4 but i have to buy a new video card wortf 50!! lol
Posted: Sat Aug 05, 2006 3:29 am
by Scourge
I thought Q4 was stillborn?
Posted: Thu Aug 10, 2006 8:15 pm
by Absolut
D'Artagnan wrote:This is so far what i got:
//Weapon Script//
set ua_Gaunlet "doImpulse _impulse0;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_5.tga"
set ua_MachineGun "doImpulse _impulse1;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_5.tga"
set ua_ShotGun "doImpulse _impulse2;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_10.tga"
set ua_Hyperblaster "doImpulse _impulse3;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_GrenadeLauncher "doImpulse _impulse4;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_10.tga"
set ua_NailGun "doImpulse _impulse5;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_RocketLauncher "doImpulse _impulse6;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_RailGun "doImpulse _impulse7;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_5.tga"
set ua_LightningGun "doImpulse _impulse8;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
set ua_DarkMatterGenerator "doImpulse _impulse9;g_crosshairCustomFile gfx/guis/crosshairs/crosshair_q3_3.tga"
After that you just have to bond youre key, exemple:
bind "MOUSE3" "vstr ua_ShotGun"
I have all of my weapons bound to my keys. My question is, after they added this new weapon, what impulse goes with this weapon in order to bind it to the key of my choice.
Example
DarkMatterGenerator is _impulse9
NewGun = _impulse what?
Hope that made some sense.
I'd love to try the new weapon, just can't until I assign it a key in my config.

Posted: Thu Aug 10, 2006 11:36 pm
by B3AST
scourge34 wrote:I thought Q4 was stillborn?
Q4 is born again.

Posted: Thu Aug 10, 2006 11:51 pm
by GODLIKE
B3AST wrote: Q4 is born again.

Amen. :icon31:
Oh, and the Napalm Gun is "_impulse10" ...
Posted: Fri Aug 11, 2006 12:36 am
by corpse
speaking of the napalm gun, is it only on certain new maps?
Posted: Fri Aug 11, 2006 1:52 am
by GODLIKE
Yes, the Napalm Gun is only on certain maps.
Posted: Fri Aug 11, 2006 11:19 pm
by Absolut
GODLIKE wrote:B3AST wrote: Q4 is born again.

Amen. :icon31:
Oh, and the Napalm Gun is "_impulse10" ...
Thanks, got it working now.