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American McGee doesn't like PS3 and XBox360
Posted: Tue Aug 15, 2006 5:51 pm
by Eraser
American McGee (remember him?) has had a right old pop at Sony and Microsoft, declaring that the PlayStation 3 and Xbox 360 are "just a video card and processor upgrade".
Speaking to CVG in an interview yet to be published, McGee ranted, "The only truly next-gen console out there is the Wii. Everything else is just a video card and processor upgrade."
He reckons Nintendo is going to "capture the hearts" of gamers while "Microsoft and Sony stab each other in the neck" over market-share.
McGee's latest anatomical insight comes as he prepares to release Bad Day LA, his PC and Xbox satirical action-adventure in which Los Angeles is struck by a series of natural disasters, later this year.
http://www.eurogamer.net/article.php?article_id=66711
Posted: Wed Aug 16, 2006 10:06 am
by Mat Linnett
Speaking of which, grab yer Bad Day LA demo
here
Posted: Wed Aug 16, 2006 11:55 am
by Eraser
awesomeness
Posted: Wed Aug 16, 2006 12:07 pm
by 4days
website's a bit shit. d/l'ing the demo.
Posted: Wed Aug 16, 2006 12:19 pm
by Foo
username/password for fileshack from bugmenot.com BTW
Posted: Wed Aug 16, 2006 2:53 pm
by Foo
Meh. The intro was fantastic but the game itself plays really, really badly.
Posted: Wed Aug 16, 2006 6:58 pm
by Eraser
Oh god you're so right about that Foo. It's horrible. What a major disappointment. How can McGee, after working on excellent games like Doom, Quake, Quake 2 and even Alice work on a piece of shit like this?
Didn't even finish the demo. Played it up to the ambulance, then it started to get annoying.
Posted: Wed Aug 16, 2006 8:13 pm
by Foo
Eraser wrote:Oh god you're so right about that Foo. It's horrible. What a major disappointment. How can McGee, after working on excellent games like Doom, Quake, Quake 2 and even Alice work on a piece of shit like this?
Didn't even finish the demo. Played it up to the ambulance, then it started to get annoying.
After the ambulance you're sent back along the same segment you've just come along (way to show off the game, repeat an entire section 2x) and the game ends shortly after.
The game sits somewhere between GTA and Simpsons Hit & Run with what it's trying to do. But therein lies part of the problem. It's sitting squarely in occupied territory, and since it's not breaking any moulds it has to do things in superior style to stand out, and it doesn't. The audio sounds like it was recorded in someone's office cubicle (probably was), the demo level was horrendously claustrophobic (random lines of cars and gas to constrain the player's area? Please... this is 2006). So maybe a wide array of items... nope, not even that. Character variety? There was only one kind of dog. Saw some nicely modelled bikes. Could I ride them ? Nah. Houses, maybe you can do in. Eh, no.
Oh and the swaying moronic NPCs remind me greatly of Zelda on the gamecube. Same no-lip-sync drunkard with subtitles thing going on.
Posted: Wed Aug 16, 2006 8:54 pm
by dzjepp
Heh... sounds like AM was trying to cash in on his name and by sweeping the game under the rug
Posted: Wed Aug 16, 2006 9:05 pm
by Foo
I just don't understand how an entire game studio can miss the fundamental need to do something unique and appealing in order to captivate the audience. Even id strove towards making the D3 engine games pretty. Failure or not they had the goal in mind it seems. Whereas this is just.... recycled, and very limited.
Linear is fine but it's gotta be deep within its structure. HL2s linear gameplay only worked because the AI/Graphics/Physics were deep and entertaining. This doesn't have that.
Let me make my own way around a city in this state and with these graphics? That would be awesome. Corall me into a ridiculously confined area? No thanks.
Posted: Wed Aug 16, 2006 9:16 pm
by Eraser
Looks like it bugged as well. People attacked me while I didn't do anything to aggrevate them. The lack of configuration options also didn't do it any good. I have no high hopes for this game. Even if it was only ment as a preview of an unfinished product (I don't know if even that is the case) then it's still a rather poor preview.
Posted: Wed Aug 16, 2006 9:23 pm
by o'dium
Made for xbox, ported to PC that tells me

Shame was looking forward to it.
Posted: Wed Aug 16, 2006 10:34 pm
by I cant spell u
Wasn't so bad, I'd buy it for $20..
Posted: Wed Aug 16, 2006 11:13 pm
by Mat Linnett
I'm spotting a declining trend with his stuff for sure.
This promised so much yet delivered so little, something that Scrapland can also be accused of (although at least Scrapland is utterly gorgeous to look at).
And what's the obsession with trying to clone GTA?
Scrapland was a GTA clone too
Such a shame, the idea and storyline had great potential. A cel-shaded zombie shooter with "added natural disasters™" could have been just what the doctor ordered.
Posted: Wed Aug 16, 2006 11:44 pm
by I cant spell u
Mat Linnett wrote:I'm spotting a declining trend with his stuff for sure.
This promised so much yet delivered so little, something that Scrapland can also be accused of (although at least Scrapland is utterly gorgeous to look at).
And what's the obsession with trying to clone GTA?
Scrapland was a GTA clone too
Such a shame, the idea and storyline had great potential. A cel-shaded zombie shooter with "added natural disasters™" could have been just what the doctor ordered.
it isn't really a gta clone, didn't feel that way anyways
Posted: Thu Aug 17, 2006 11:03 pm
by Scourge
Hell, ima give it a try anyway.
Posted: Fri Aug 18, 2006 11:47 am
by Eraser
go, and thou shall be disappointed.
But remember, returnest here and thy tears shall be heard.
Posted: Tue Jan 23, 2007 7:36 pm
by Mogul
Whoa thanks Tener49!
^______^
Posted: Wed Jan 24, 2007 3:05 am
by Scourge
Eraser wrote:go, and thou shall be disappointed.
But remember, returnest here and thy tears shall be heard.
Don't know what I was thinking. Echhkkk.
Posted: Wed Jan 24, 2007 7:43 am
by Eraser
wow that took you long

Posted: Thu Jan 25, 2007 4:23 am
by Scourge
Eraser wrote:wow that took you long

Had to get one of these:
