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Q4Max .76b
Posted: Sun Aug 20, 2006 10:07 pm
by Top3koms
A minor update with a few nice additions
Q4Max
Posted: Mon Aug 21, 2006 5:40 am
by GODLIKE
It's weird, for a "pro" mod.. But I get a noticeable bit worse performance in Q4Max than I do in Q4base, since PR 1.3.
Posted: Mon Aug 21, 2006 1:27 pm
by jayP.lq
yeah I got that also.
I turned off vertex lighting in Q4MAX and just used r_forceambient instead and that seemed to clear it up
Posted: Mon Aug 21, 2006 7:01 pm
by AnthonyJa
1.3 kinda broke vertex lighting - you'll find that sometimes it turns lights back on again. This is why the menus were updated to set use r_forceAmbient instead of r_vertexlight. If you're using r_forceAmbient 0, you've probably got realtime lighting on, even if you have r_vertexlight 1.
(The q4max vertex lighting takes effect immediately, and turns the lights off. However r_forceambient seems to be like the XBM r_ambientlightonly and activates after a short period of time, and so if its set to 0 will actually turn lights back on again!)