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Old news?
Posted: Sun Aug 20, 2006 10:48 pm
by I cant spell u
You can copy/paste the osp pak files into the baseq3 directory and play online with the osp features on baseq3 servers... this is old I'm pretty sure.
Posted: Sun Aug 20, 2006 10:54 pm
by prince1000
??
Posted: Sun Aug 20, 2006 11:24 pm
by I cant spell u
nay0k wrote:Er...?
I know you're from the US according to your esr profile...have you played on a51's baseq3 ctf clan server? That's the only server I know of that allows you to do that, and it's because of a client-side mod called "fokmod." Correct me if I'm wrong though...
aaah, yes. that's the only server I tested it on, I wasn't aware of that.
Posted: Sun Aug 20, 2006 11:25 pm
by MaxGaMin
If you're using WinXP, you don't have to copy/paste pk3s.
You have only to hardlink it to save harddrive usage.
Unless the drive is formatted as FATs.
Posted: Mon Aug 21, 2006 12:01 am
by Captain
Aaaand no one uses FAT. At least you shouldn't :/
Posted: Mon Aug 21, 2006 6:27 am
by MaxGaMin
I'm still using it for sharing a partition with win98.
Posted: Mon Aug 21, 2006 6:31 am
by Captain
Well Win98 is Win98

Posted: Mon Aug 21, 2006 6:33 pm
by dzjepp
MaxGaMin wrote:If you're using WinXP, you don't have to copy/paste pk3s.
You have only to hardlink it to save harddrive usage.
Unless the drive is formatted as FATs.
What do ya mean?
Posted: Mon Aug 21, 2006 6:35 pm
by dzjepp
When you use ase, there is a ctf server listed under osp called njfurious (or something like that). It's really baseq3, the server downloads one of the osp pk3 files into your baseq3 folder, they are using the pk3 file responsible for topshots and the like, I don't think anything else works (like brightskins or custom hud)... but I haven't bothered trying to copy the other osp files into baseq3, maybe it would work.
Posted: Mon Aug 21, 2006 6:38 pm
by Foo
dzjepp wrote:MaxGaMin wrote:If you're using WinXP, you don't have to copy/paste pk3s.
You have only to hardlink it to save harddrive usage.
Unless the drive is formatted as FATs.
What do ya mean?
Googlify 'ntfs hard link' and you'll probably get more info than you'll ever need.
The files on an NTFS volume are referenced by way of a 'hard link' to each file, that defines the file as belonging to a certain position in the file tree. This is why you can move a file around a hard drive and it takes no time to move, because the OS just rewrites the file's hard link reference.
But you can have more than one hard link to a file. A second hard link would place the same file in another folder on the tree, yet it is still the same piece of data on the disk, not a copy.
Posted: Mon Aug 21, 2006 6:40 pm
by dzjepp
Thanks. You learn something new every day.

Posted: Mon Aug 21, 2006 6:47 pm
by dzjepp
Posted: Mon Aug 21, 2006 7:24 pm
by dzjepp
This seems to be a case of a51 running sv_pure 0? If it's for the reason to allow people to use osp files, then it would be silly considering people can run other hacked files, why not go with osp instead? Or mebbe they like to appeal to the basq3 crowd.
I connected to about 4 baseq3 ctf servers trying to see if they would reject the osp files but oddly enough all of them where running sv_pure 0 so it accepted everything, except I didn't have brightskins, dunno how to set that up.