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Back from the dead!
Posted: Tue Aug 22, 2006 10:30 pm
by RRROOOAAARRR
Hey there...after a very long break from all things Quake-ish, I'm fancying making some maps for Q3 and Q4 - it was actually enjoying Q4 so much that got me thinking of this in the first place. Got several things in my head planned for both games, although my WoW addiction means progress on maps may be slower than a very fast thing.
So, a few things.
1: Hi again, and I hope you're all hale and hearty

.
2: What do I need to stat mapping for Q4?
3: What's the latest compiler recommended for Q3? I had horrible problems with compiling towards the end of my last stint of Quake mapping, which was a big factor in me not doing it for a long time.
Posted: Tue Aug 22, 2006 10:57 pm
by obsidian
Ahoy there, old Q3W timer! Doing fine here.
Q4 Editing Sticky
Mirror of Q3Map2 2.5.16 Win32
Don't dwaddle about, start mapping and post some screenies already.
Posted: Wed Aug 23, 2006 6:02 am
by Hipshot
I love that so many are comming back, it's really nice, since this place felt so dead, only ~1 year ago (I think).
Re: Back from the dead!
Posted: Wed Aug 23, 2006 6:39 am
by Kat
RRROOOAAARRR wrote:Hey there...after a very long break from all things Quake-ish, I'm fancying making some maps for Q3 and Q4 - it was actually enjoying Q4 so much that got me thinking of this in the first place. Got several things in my head planned for both games, although my WoW addiction means progress on maps may be slower than a very fast thing.
So, a few things.
1: Hi again, and I hope you're all hale and hearty

.
2: What do I need to stat mapping for Q4?
3: What's the latest compiler recommended for Q3? I had horrible problems with compiling towards the end of my last stint of Quake mapping, which was a big factor in me not doing it for a long time.
:icon28:
On the mapping front it might be worth either sticking with Quake 3 or moving on to Quake 4, if you 'try' Q4 editing at all you're really going to need to focus on it becuase enough has changed in terms of how maps work now that you've got change the way you think about map making (pretty much throw out all Q3 stuff apart from "how to craw a brush")
What an earth have you been up to? You literally dropped of the face of the Q3World ne'ar to be seen again!?
Posted: Wed Aug 23, 2006 9:35 am
by Foo
Hello Mr Huw Owen Davies
Wow eh? Tsk.
Re: Back from the dead!
Posted: Wed Aug 23, 2006 11:30 am
by RRROOOAAARRR
Kat wrote:What an earth have you been up to? You literally dropped of the face of the Q3World ne'ar to be seen again!?
Well...lots of very bad stuff started happening in late 2003. I had about 18 months of non-stop really bad shit - deaths, suicides, robberies - culminating in my father dying of cancer at the start of last year, and I lost any focus on Q3. I was a complete basket case for at least the first half of last year as a result of all the stuff I'd been through. MMORPGs give me the immersion I needed to help me get away from RL and all its stresses, hence the DAOC/WoW habit I've developed.
Re: Back from the dead!
Posted: Wed Aug 23, 2006 11:34 am
by RRROOOAAARRR
Kat wrote:...if you 'try' Q4 editing at all you're really going to need to focus on it because enough has changed in terms of how maps work now that you've got change the way you think about map making (pretty much throw out all Q3 stuff apart from "how to craw a brush")
Have to admit that was kind of my thinking , too - by now I'm so rusty with Radiant that I may was well say bugger it and start afresh. Maybe I should remake "God Of Emptiness" in the Q4 engine

...and make it the right size this time...I know several of the Q3 maps I had planned would work better with Q4's textures + feel. Although I will still want to do a few Q3 maps too...don't want to give up on the old girl entirely, you know?
Posted: Wed Aug 23, 2006 11:35 am
by RRROOOAAARRR
Foo wrote:Hello Mr Huw Owen Davies
Wow eh? Tsk.

Posted: Wed Aug 23, 2006 12:54 pm
by RRROOOAAARRR
...eek. It's
extremely complicated and very daunting to set up by the look of it. I may stick to Q3, I don't understand most of what's in there.
Re: Back from the dead!
Posted: Wed Aug 23, 2006 4:27 pm
by Kat
RRROOOAAARRR wrote:Kat wrote:What an earth have you been up to? You literally dropped of the face of the Q3World ne'ar to be seen again!?
Well...lots of very bad stuff started happening in late 2003. I had about 18 months of non-stop really bad shit - deaths, suicides, robberies - culminating in my father dying of cancer at the start of last year, and I lost any focus on Q3. I was a complete basket case for at least the first half of last year as a result of all the stuff I'd been through. MMORPGs give me the immersion I needed to help me get away from RL and all its stresses, hence the DAOC/WoW habit I've developed.
Well it's good to see you're back to some semblence of sanity even if it is painted in WoW textures!
Posted: Wed Aug 23, 2006 5:00 pm
by Plan B
Hey rrroooaaarrr, good to see you again.
I also find Q4-mapping a bit daunting.
For the moment I just muck about with the editor, trying to make pretty little setups and experimenting with lighting.
Posted: Wed Aug 23, 2006 5:21 pm
by pjw
Welcome back.
I'm not quite sure why people are so intimidated by Q4 mapping, especially if you're going to stick to MP. It's basically the same shit, as far as general design/architecture. Portalling is actually easier and cleaner than it was in Q3.
The only thing that's a bit of a learning curve is the lighting process. Lighting for MP and making it look good and not washed out, simplistic, dark, or otherwise crappy takes a bit of work sometimes, especially depending on your layout.
SP is a bit more work and complication, but still, if you're capible of mapping for Q3, you're capible of mapping for Q4--just do it.
[/encouraging words]
Posted: Thu Aug 24, 2006 1:31 am
by Hex
WB. I'm with pjw. After you get a batch file lined up that starts the editor ( mine looks like so: quake4.exe +set com_allowconsole 1 +r_mode 6 +r_fullscreen 0 +vid_restart +exec editing.cfg +editor) or somesuch

much is the same. If you plan properly for VIS then the portalling falls right into place. Lighting IS a bitch and is the reason why you should start sooner rather than later.

Posted: Thu Aug 24, 2006 10:58 am
by RRROOOAAARRR
Hex wrote:After you get a batch file lined up that starts the editor ( mine looks like so: quake4.exe +set com_allowconsole 1 +r_mode 6 +r_fullscreen 0 +vid_restart +exec editing.cfg +editor) or somesuch...
Like I said...very complicated and daunting. When it started talking about opening properties of the second install and entering stuff into a command line - even though there was no command line visible - I got thoroughly confused and gave up, it's all very intimidating and complex. Q3, you just fired up Radiant and went for it; Q4, you seem to need a master's degree in weird code stuff before you can even open the editor. Very off-putting.
Posted: Thu Aug 24, 2006 1:00 pm
by Kaz
It's actually very easy to get into the editor and start mapping...
1) start q4
2) window it
3) drop down console and type "editor"
...and boom you're there.
There are a few things that will likely be wrong, however, such as the brightness/gamma, which is why you'll want to make a shortcut that corrects it. Just make a copy of your Quake4 shortcut on your desktop, right-click

properties, and then in the path, after the quotes, add +r_fullscreen 0 +r_brightness 1 +editor, and you should be set. I'm not entirely sure about the brightness command, I'm not on my desktop computer ATM.
Good Luck

Posted: Sat Aug 26, 2006 1:02 am
by RRROOOAAARRR
OK, thanks - I'm away at a live roloeplay event now for a few days, but will give that a shot when I get back.

Posted: Sat Aug 26, 2006 1:09 am
by Scourge
The elders arise!!
Posted: Sun Aug 27, 2006 3:47 am
by Anwulf
Bloody hell. Who's going to pop up next? Nice to see you back, Huw.
The basics of Q4 editing seem pretty much same as usual, but lighting is definitely a fiddly pain in the arse.
Posted: Sun Aug 27, 2006 12:57 pm
by hemostick
kaz wrote:nd then in the path, after the quotes, add +r_fullscreen 0 +r_brightness 1 +editor, and you should be set. I'm not entirely sure about the brightness command, I'm not on my desktop computer ATM.
This is correct.

Posted: Mon Aug 28, 2006 8:28 pm
by RRROOOAAARRR
Anwulf wrote:Bloody hell. Who's going to pop up next? Nice to see you back, Huw.
The basics of Q4 editing seem pretty much same as usual, but lighting is definitely a fiddly pain in the arse.
*
gets back from roleplay event*
That's OK, I sucked at lighting in Q3 too

Posted: Mon Sep 04, 2006 4:15 pm
by roughrider
Wahaha! Welcome back dude. Good to see some more old timers again :icon25:
Posted: Wed Sep 06, 2006 5:29 pm
by RRROOOAAARRR
I shall content myself with posting the last thing I made (the Imperial Eagle intended as a centrepiece for the huge-scale Warhammer 40K-themed 'Imperius Rex!' DM map) in the Q3 engine about 3 years ago by way of tiding myself over until I get something finished for Q4...decided I'm gonna keep making Q3 stuff too, since I still love the look and feel of the game.
[lvlshot]http://img.photobucket.com/albums/v218/Svartmetall/Quake%203%20Stuff/ir-1.jpg[/lvlshot]
Hell, I might even finish 'Imperius Rex!' one day

Posted: Wed Sep 06, 2006 8:22 pm
by Shallow
So, did you play Relic's 40K RTS game, Dawn of War? If not, you should. The SDK is also fun to tinker with, very different to Q3 mapping.
At the very least download the demo so you can see the awesome intro movie.