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Dream Casters' Duel needs mappers!
Posted: Fri Sep 15, 2006 7:08 am
by mikejkelley
Today I introduce to you
DREAM CASTERS' DUEL, an original, online, multi-player, stand-alone mod built upon the Quake III engine! Dream Casters' Duel will combine elements of a FPS with a barebones fighting game in a stylized, anime setting. DCD will be cell-shaded, feature hand-to-hand combat, telekinetic attacks, surreal maps and seemingly hallucinogenic game-play.
Synopsis: Lucid dreaming: A phenomenon in which a dreaming individual is able to consciously bend the reality of the dream world to his or her own will, performing, for all intensive purposes, the miraculous...
Researcher Alchem Albrecht has assembled a contingent of test-subjects willing to conduct a foray into the nether regions of human conscious and beyond. The test-subjects all possess the ability to dream lucidly and have been hired to prove their proficiency. Empowered with the latest technology, Alchem Albrecht is able to both challenge and observe the contestants within the dream state. Only the most fantastic dreamers will witness the results of these experiments... Fewer still will come to understand their purpose, and only one will achieve their significance...
Mappers needed.
The mod team responsible for the creation of Dream Casters' Duel is currently looking for volunteer mappers to create fun and innovative maps. Dream Casters' Duel offers a unique and rewarding experience for mappers because the setting of the game is the dream state, so anything you can dream up can be realized as a map!
- Volunteers must furnish examples of previous work.
- Mappers must be willing and able to texture their map, being mindful of the cell-shaded style.
- Mappers will also be expected to create props for their maps in order to create a detailed and highly immersive experience.
- Mappers must be willing and able to create a number of promotional materials featuring their creations, including, but not limited to, screenshots and fly-throughs. Promotional materials must be rendered in the cell shaded style.
- The ability to add scripted sequences will be considered a plus.
If you are interested in the volunteer mapping position, please pm mikejkelley in the
dcdthegame.com/forums.
For more information regarding DCD, please visit the profile at
moddb.com or the DCD website at
dcdthegame.com.
Posted: Fri Sep 15, 2006 10:26 am
by Foo
If you've got an email address that would be more viable than having to register through your forum.
Posted: Fri Sep 15, 2006 6:02 pm
by mikejkelley
The reasoning behind the forum registration was that if would-be applicants weren't inspired by the potential of the concept and couldn't be bothered to register in the forums, then they would just be wasting time with emails.
Posted: Fri Sep 15, 2006 6:15 pm
by Foo
On the other hand being viewed as an 'applicant' and being made to jump through hoops for what is a fledgeling, non-commission project is just...
Actually never mind you're right. They would just be wasting time.
Posted: Fri Sep 22, 2006 8:07 pm
by mikejkelley
Given the low success rate of mods in general, I understand how many mappers would be hesitant to join such a project.
However, I assure you that DCD
is the real deal! I personally have created, skinned, and rigged
eleven character models which will be released to the public according to this
PR schedule. I've also completed most of the neccessary animations. Here's a preview of one of the first character models...
http://www.dcdthegame.com/thmbs/KiyokoRotateThmb.swf
If you're interested in DCD but still not sure if you'd like to join, please visit the
dcdthegame.com website and join the
forums to witness some as-of-yet publicly unreleased renders!
Oh, you'll feel a deep seated need to join then! Muwahaaahaaha!
Posted: Mon Sep 25, 2006 1:41 pm
by KO
That char model sucks, not good advertising using that.
Posted: Mon Sep 25, 2006 1:55 pm
by 4days
KO wrote:That char model sucks
how so?
Posted: Mon Sep 25, 2006 2:06 pm
by Foo
I think I might just be a cruel and bitter person. I didn't mean to slag your project off, mjk.
Posted: Mon Sep 25, 2006 5:06 pm
by mikejkelley
That char model sucks, not good advertising using that.
That might have hurt my feelings, if my character models (I've completed 11 for the game) and animations hadn't won an award recently. From the DCD news section...
I'd also like to mention that DCD has won it's first award! Illustrate! is a program that renders 3D models using a cell-shading technique and is used by companies as diverse and influential as MGM Inc., Production I.G. (Ghost in the Shell SAC), and NASA. Recently I was chosen to have DCD animations that were created using the software featured in the Illustrate! gallery (which hasn't been updated yet
). In addition, I was awarded a license of the Illustrate! software, which retails for $395. I hope this marks the beginning of many DCD related awards!
So now anyone joining the DCD team is joining an
award winning mod!
I think I might just be a cruel and bitter person. I didn't mean to slag your project off, mjk.
It's OK, I'm not particularly worried. Heck, I don't even know what slag means. Better yet, don't tell me!
dcdthegame.com
Posted: Thu Sep 28, 2006 11:12 am
by fingermouse
Hey, i love deisgning maps........
Ive got loads im making for quake 4, but i need some guy who knows script, coz i cant do that stuff, propably some speeling mistake or something lol.
Id take you up on your offer, all id need to do is reinstall quake3 and download the SDK for it, i never made maps for quake 3 but if its anything like quake 4 then i'll be churning maps out in a matter of days
Let me know what you think :icon32:
Posted: Thu Sep 28, 2006 11:13 am
by fingermouse
oh yeah....nearly forgot.... are you using quake 4 at all, i got some maps for you may be interested in
Posted: Fri Oct 06, 2006 5:29 am
by mikejkelley
The recruitment effort continues!
Given the setting of DCD, nearly anything you dream of can be realized as a map! Accordingly, this post features a little concept art to help inspire would-be mappers realize the variety of possibilities available to them as members of the DCD team!
- Kiyoko's Map: What would inspire a ninja to dream of pinball? Who can understand the inner workings of the subconscious? Transported onto a pinball playing field, players will be able to use the bumpers to help prolong combos or man the flippers to tally points, increase concentration levels, and deliver damage to unwitting opponents!
- MJK's Map: This map isn't much to look at (I'm working on a deadline!). It's just a level playing field where the champion will be determined wholly according to how well he/she can parry, block, and link combos! Expect dramatic summonings and finishing moves to separate the living from the dispatched!
- Mina's Map: Late night pizza pantry raids and nostalgia caused Mina to dream up this 16-bit goodness. This map will feature play-altering power-ups! Word.
- Marrish's Map: Marrish’s madness is evident in his dreams. This map features the architectural styling of M.C. Escher. To complete this vision, relative gravity will be implemented.
If you'd like to map for DCD, send me, mikejkelley, a pm in the
DCD forums. Thnx!
Posted: Mon Oct 16, 2006 12:47 am
by mrd
Posted: Mon Oct 16, 2006 1:00 am
by Kaz
I would imagine lots of people have constructed something based off of escher
Posted: Mon Oct 16, 2006 1:26 am
by obsidian
mrd wrote:Funny, that looks like a map I made 5 years ago

You should port that over to Prey. Shouldn't even take too much work, compatible map files.
Posted: Mon Oct 16, 2006 2:40 am
by Scourge
Kaz wrote:I would imagine lots of people have constructed something based off of escher
Pretty much identical though.
Posted: Mon Oct 16, 2006 4:43 am
by mrd
obsidian wrote:mrd wrote:Funny, that looks like a map I made 5 years ago

You should port that over to Prey. Shouldn't even take too much work, compatible map files.
If I played Prey I might. My computer is a fuckin' POS... haven't upgraded it for like 5 or 6 years. Quake3 is about the most exciting graphics this thing can handle. I'm currently working on saving up for a beast of a machine though. I've already spent $1200 on studio monitors and a rack mount soundcard :icon32:
Posted: Mon Oct 16, 2006 4:49 am
by Hipshot
mrd wrote:..//.. and a rack mount soundcard :icon32:
Want stereo?
Posted: Mon Oct 16, 2006 4:57 am
by mrd
...eh? lol
Not sure what you're getting at?
The soundcard is for my musical projects. Tons of bandwidth, lots of inputs and outputs and it can directly drive a 5.1 system which is the studio monitors I bought.
Posted: Sat Jan 06, 2007 12:20 am
by mikejkelley
Meanwhile, back on topic...
DCD has since won another award! Moddb.com's mod of the month! We also made it into moddb.com's top 100 mods of 2006. Here's the statics for a map I made myself.


Posted: Sat Jan 06, 2007 12:27 am
by dzjepp
Haha that pinball machine looks nice. Is that all done with q3radiant?
Posted: Sat Jan 06, 2007 12:38 am
by mikejkelley
:icon25: Thnx! They weren't made in q3radiant, I'm considering an engine change. Still posting here because I know there's a lot of talent with a portable skill set. Anywho, these are static meshes made in a 3ds modeling program.
http://www.dcdthegame.com
Posted: Sat Jan 06, 2007 12:38 am
by +JuggerNaut+
needs more skin.
Posted: Sat Jan 06, 2007 12:47 am
by mikejkelley
I'm purposely limiting the use of skins so that they render as vector images for Flash promotional materials.
>>>http://www.dcdthegame.com/videos/pinballMap.html
For those of you who have difficulty speaking robot, here is a transcript:
Kiyoko's Pinball Map: What would inspire a ninja to dream of pinball? Who can understand the inner workings of the subconscious? Transported onto a pinball playing field, players will be able to use the popBumpers, slingShots, and flippers to help prolong combos, tally points, and deliver damage to unwitting opponents!
Kiyoko welcomes you to the world of Dream Casters' Duel!