Milkshape + .qc + .md3 + shaders = anal pain.
Posted: Mon Sep 25, 2006 4:22 am
http://www.quake3world.com/ubb/Forum6/HTML/027926.html



What the hell is going on?
OH! Question number 2. Is it possible to get an animation to work on my rocket launcher, like...whenver I shoot a rocket? : ]
I've got the same problem as that guy did. I made a new rocket launcher model that I think is pretty sweet. The texture works almost perfectly fine, but I can't get the shaders to work for some reason. I've made shaders for all my other weapons, but this just won't work. I spent almost...7 hours trying to get it to work...Surprisingly, I'm not aggrivated at all, but that's not important.Ember wrote:The problem is the next : I make a weapon model and i load a texture, and generate gc file and export Q3 md3 file.
When i load the model in Q3, didn't use the texture.
The gc file wrote this : ...models/player/model/skin.tga
I trying make a .shader file from .gc file and modify the path but didn't work.



What the hell is going on?
OH! Question number 2. Is it possible to get an animation to work on my rocket launcher, like...whenver I shoot a rocket? : ]